128,960 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fix up a couple of terrain texture lookup issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed the sleeping bag/bed timers from showing false times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fire, heat shimmer fx.
Scene backup.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled physics.batchsynctransforms by default
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed MoveItem amount to an int32 (modder request)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip newlines from chat input
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix missing chinese/japanese/korean characters
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][offscreenparticles] Removed the clientvar ( though I don't think its a problem ) and made the "enabled" more explicit by enabling the debug renders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Remove my profile signout hack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Skin.LoadAssets NREs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Performance map test WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Started organizing the messy effects folder.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Various mat fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed horse debug movement
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added horse head collar placeholder art
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added HeapExplorer plugin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove 'exclude_renderers' line
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] [UI] Map marker tweaks CH47 helicopter.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Changed removal method of map marker objects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for the Key and Code lock items showing as white batons when in a players hands. They now show the planner instead.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily removed Launch Site SLOD (causing monument prefab to not build properly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily removed Airfield SLOD (causing monument prefab to not build properly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Chinook map marker fixes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily removed Compound SLOD (causing monument prefab to not build properly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client player tick rate not being set when connecting to sleeper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse ragdoll doesn't wrap around itself.
Horse materials GPU instanced.
Ragdoll scene.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added MeshOccludee to SLOD renderers
 
                
                
                
                
                
             
         
        
            
            
            
                
                added anim to cinematic controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updates Win and PS4 version so they compile again.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Translation fix for respawn map markers.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bootstrap showing ... instead of error text
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2384] adjusted Belt bar sorting. Fixed issue with previous commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed out of bounds issue on getting map marker translation.