128,939 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] patch over some content changes, mostly sky related
 
                
                
                
                
                
             
         
        
            
            
            
                
                 scaled up minicopter fuel gauge, brightened indicator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do away with the concept of static/dynamic AmbienceEmitters because the static world gets spawned dynamically now so adding all the emitters at boot doesn't work (it breaks when they are in pooled objects)
 
                
                
                
                
                
             
         
        
            
            
            
                
                MotorRowboat profiling
SendNetworkUpdate_Flags and SendNetworkUpdate_Position profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] fix for admin panel crash
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed SLOD to use MeshOccluder, removed SceneLODObject component
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2365] Fix for the player preview been the rust logo when opening the inventory for the first time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] WIP Debris field map markers implementation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scene progress & prefab tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added WeatherEffects boilerplate
Stripped TOD, LUTS from Climate
Fog works
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][offscreenparticles]  Hopefully a bit more robust enable/disable via convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2341] Cherrypicked cs5700
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed error in gametip when current tip is null. Placeholder code in Helicopter Debris for showing debris fields on map.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][offscreenparticles] Disable offscreenparticles via componenent.  I don't think its robust enough.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted previous changeset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted previous changeset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Miltunnel progress.
The static searchlights made into a proplight prefab.
Hobobarrel conversion.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixes mixer issue
Boxes off some calls in the dll with null checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] drop in the (nearly) latest material converters, convert the materials, add new detail and mask maps, and a couple of other small fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't add AMPLIFY_SHADER_EDITOR to defines
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Prevent attempting to delete a sleeping bag/bed that is on cooldown
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed wrong map markers being used, certain map markers not being shown on map.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix up a couple of terrain texture lookup issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed the sleeping bag/bed timers from showing false times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fire, heat shimmer fx.
Scene backup.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled physics.batchsynctransforms by default
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed MoveItem amount to an int32 (modder request)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip newlines from chat input
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix missing chinese/japanese/korean characters
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][offscreenparticles] Removed the clientvar ( though I don't think its a problem ) and made the "enabled" more explicit by enabling the debug renders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Remove my profile signout hack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Skin.LoadAssets NREs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Performance map test WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Started organizing the messy effects folder.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Various mat fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed horse debug movement