126,617 Commits over 4,109 Days - 1.28cph!
[D11] DTLS plugin no longer exports unneeded logging function. Added shutdown flag for when the application is terminated so running threads can be aware.
[D11] Display cause of damage when killed by environment and show suicide when killing self instead of showing our own name. Popups now have a slight delay on the opening animation to allow the content size to initialise first
[D11] Rollback for now until gregs looked
[D11][Tutorial] Fixed Issue #533, entity wasn't spawning in dead
Use Unity LOD system for RenderLOD components
Fixed accum buffer movement not matching in larger maps
Fixed water normal texture sampling; tweaked and updated all water mats
Removed TestLevel from build settings in attempt to remove shader dependencies from executable build
Don't refresh SDK prefab list on every build
[D11] Update Xbox Live Unity Plugins to 5.11.00_July18QFE3
[D11][Tutorial] Updated controller icon position offsets
[D11][Tutorial] Increased hint display times, cleaned up unnecessary tutorial steps
[D11][Tutorial] Removed temp buoyancy code
[D11] Vehicles controlled via thumbstick (left or right depending on switch sticks option) - prevent weapon fire when mounted as driver - allow lights to be turned on/off
Disabled collider batching by default
Network++
[D11] Add some platform friends stuff
[D11] DTLS plugin source and windows console testbed updated with new implementation.
Fluorescent & shorting loops.
HBHF now properly remembers settings
[d11][Audio] Optimised mine tunnel reverbs
[d11][Audio] Added reverb to supermarket, storm drain, sphere tank. Reworked Tunnel reverbs with new system.
[D11][Tutorial] Fix for Issue #399, added a small frame delay so player ragdoll doesn't fly off
[D11][Tutorial] Fix for issue #455, objects with BaseOven were not starting a fire due to burnable itemdef comparison
[D11] D11_Frontend shouldn't reference company logos at all. Not sure if I forgot to remove this before or it got merged back in.
[D11] [Tutorial] Update to tutorial map
[D11] [UI] updated the my games screen to the non gradient style, and updated the header and nav bar images to look better across a variety of backgrounds
[D11] [UI] Changed Leaderboard "Firearm Kills" text to say "Ranged Kills" as requested by Design.
[d11][Audio] removed old method timing/capsule based reverbs and added detailed reverb.
Merge from asset_bundles_4
Don't throw error when asset bundle that is part of asset bundle manifest does not exist
[D11] [UI] Uncommented the things because its screaming at me for more local variables
[d11][Audio] Reverb added to rocket factory interior
[D11] [UI] Commented out local variables associated with the debug log I commented out earlier.
[D11] Design request - increase lookatradius to 0.4
[D11] [UI] Fixed death screen staying open in certain cases where player would respawn too quickly. Commented out log that was causing errors when connecting to server.
[d11][Audio] Fixed missing reverb volume and trigger assignments.
[d11][Audio] fixed missing reverb volume and reverb trigger assignments.
[d11][Audio] Added reverb to Portacabins
[d11][Audio] Office Interior detailed reverbs added
[D11] missed this prefab change from
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