reporust_rebootcancel

140,048 Commits over 4,505 Days - 1.30cph!

7 Years Ago
Made navmesh bake at server startup ~4x faster
7 Years Ago
Scene backup
7 Years Ago
Compile fix
7 Years Ago
Work on not allowing modules to be moved/removed while they have storage
7 Years Ago
Fixed 1.5x scale on demo playback UI
7 Years Ago
Merge from instrument_autoturret_v2
7 Years Ago
Merge from oceanlevel
7 Years Ago
Add meta.add console command to add a value to a convar (useful in binds)
7 Years Ago
Storage module UI edit
7 Years Ago
Use InvokeHandler instead of Unity invoke
7 Years Ago
Added a fluid switch to the plumber loadout
7 Years Ago
Unsaved
7 Years Ago
Hook up sprinkler animation
7 Years Ago
Computer station LOD0 progress
7 Years Ago
Merge from parent
7 Years Ago
Steamworks latest: - Fixed SteamServer events being hooked twice - Fixed SteamFriends events not being hooked - Throw exception if trying to initialize multiple times - Shutdown dispatch on server/client close
7 Years Ago
Yellow crossbreed FX variant. Set effect recycle times.
7 Years Ago
[D11] Inverse hull vertex outline shader
7 Years Ago
[D11] don't spawn projectile fx more than 75 meters away
7 Years Ago
[D11] don't spawn projectile fx more than 75 meters away
7 Years Ago
[D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
7 Years Ago
S2P all
7 Years Ago
pre-s2p backup
7 Years Ago
Merge from foliagegrid_benchmark
7 Years Ago
Disable terrain
7 Years Ago
Merge from main
7 Years Ago
Tweaks, #if CLIENT
7 Years Ago
[D11][#3631] Adjusted light brightness again.
7 Years Ago
[D11] Fixes for Particle Systems.
7 Years Ago
deleting now unused models/prefabs and overgrowth atlas textures
7 Years Ago
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
7 Years Ago
[D11] Further rotation fix
7 Years Ago
[D11] Cooling Tower Optimisations.
7 Years Ago
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
7 Years Ago
Fixed infinite wait when ai.move is false and nav_wait is true
7 Years Ago
[D11] Pipe rotation fix
7 Years Ago
Merge from main
7 Years Ago
Last checkin, no real gain from this.
7 Years Ago
[D11] Reverting some tree changes (47251) (47254) (47258)
7 Years Ago
[D11] Disable projectile debug logging
7 Years Ago
[D11] [UI] Fixed "Food Burnt" Japanese translations. Stringbuilders added to death stats info screen.
7 Years Ago
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
7 Years Ago
[D11] Pigeon Nest fbx optimised
7 Years Ago
[D11] Fix rock attack animation from snapping the camera back at the end
7 Years Ago
[D11] New prekit for QA testing d11guntest
7 Years Ago
RequestUserStats => RequestUserStatsAsync
7 Years Ago
[D11] Powerline_*.fbx optimisations
7 Years Ago
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
7 Years Ago
[D11] Removes development build flag
7 Years Ago
[D11] Removes development build flag