115,547 Commits over 3,959 Days - 1.22cph!
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Boar/Chicken/Wolf boilerplate
Bunker door prefab and placement
Attack/eat position fixes
Added PlaySound to animal animators
Animal attack/eat sounds
Bolt rifle world model re-creation
airfield unreachable door barricade, line of sight culling fixes
Airfield underground culling volumes setup
Foliage wind anim support for mesh batching
fix for map drawing not loading properly
Launch_site level design first pass / lines of sight & flow
launch site model
rocket crane model
fixed spinner wheel occlusion
Fixed editor-only black or glowing water artifacts at certain resolutions
Removed redundant potential hw mip generation on some render textures
Render texture script api call changes for forward compatibility
added small refinery to both harbors
fix for NRE when applying sign update after sign was destroyed
Fix missing silencer attach audioclip ref
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
fixed spinner placement hovering
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
Ambient improvements.
Map stuff.
fixed a bug with the wrong f/x being played when silencer attached
Workbench tier 1; fbx/prefab/textures/materials/gibs
Upping death pit damage output to ensure people in full armor die
cave_puzzle_b prevent building hull required an update
▊▅▉█▄▋ ▄▆█▅ ▅▄▌▆▆ ▄█▉ ▌▍▄▌▇▇
workshop item icons + Rust.Workshop Build
can very, very rarely find supply signals in green military crates
Actual patched StandardWithDecal shader to use black/clear as default