reporust_rebootcancel

98,513 Commits over 3,683 Days - 1.11cph!

10 Years Ago
Temporarily deactivated the slightly broken horizon clouds.
10 Years Ago
PBR'ed the plain rocks.
10 Years Ago
Colour grading for TODs and biomes.
10 Years Ago
More LUTs
10 Years Ago
Backup committing a few lookup tables.
10 Years Ago
Made animals rigidbody-free (hyper fast but makes them not-move in the test level and ghost through foundations)
10 Years Ago
Cleaned up Atm Blend and replaced BlendLUT in Main Camera prefab
10 Years Ago
Added Atmospheric Blending; superset of BlendLUT doing temporal conditions across multiple latitudes/biomes Fixed AM vector rendering code
10 Years Ago
Upgraded project to unity5b2
10 Years Ago
Additional shaders for clothing
10 Years Ago
Made sure all the fbx files are not importing any materials and they're using RustPlayerAvatar; set up the various parameters for the pistol/rock/torch anims
10 Years Ago
Adding basic tshirt. LODs done, still needs weights.
10 Years Ago
Fixed WaterUpdate NRE's (probably)
10 Years Ago
Adding models and textures for hazmat set. Still needs weights, but LOD are done.
10 Years Ago
checking in all the fbx files now (tested that everything works so far), in case i break something later on when i change the player anim controller.
10 Years Ago
Client network connection will skip out if too much time has been spent processing packets Fixed water not having reflection/refraction Removed SetIKWeight references Profiling Stuff Fixed FakePhysics running clientside (perf)
10 Years Ago
Fixed possible NRE in AIBody
10 Years Ago
Fixed shadow caster; was writing to camera depth Optimized some getcomponents in AM
10 Years Ago
Disbale error logging in editor (crash, freezing etc) Skinned meshes update their bounds on demand instead of every x seconds Fixed warning in PlayerInventoryAnimation because of missing ikWeight param Disabled Am auto register objects
10 Years Ago
Player spec map (fudged, workable)
10 Years Ago
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10 Years Ago
Set scene ambient to hemisphere (seems to fit better overall, especially since the terrain still uses legacy shaders)
10 Years Ago
Updated ore textures (this should really be done by an artist, but I think we might replace the meshes altogether?)
10 Years Ago
Labelled player animations with "PlayerAnimations" Made sure all player animations were using the RustPlayer avatar Made ikWeight use animation curves instead of calling SetIKWeight
10 Years Ago
Undone everything goosey did yesterday (fixes broken player animation, sorry dude)
10 Years Ago
Quick fix for lat-based atmospheric blend
10 Years Ago
added the torch and rock animations to the mecanim controller; adjusted the timings on some of the movements to lessen some of the "foot sliding" going on
10 Years Ago
Updated water adjustment script
10 Years Ago
Updated sky prefab and scene render settings Deleted TerrainGenerator test scene (shit's so fast now it's no longer required)
10 Years Ago
AdaptiveReinhard tonemapping still broken on OS X (sorry)
10 Years Ago
Time of Day update to 2.1.2 prerelease 3
10 Years Ago
changed the SetIKWeight animation events so it works with the Mecanim Synch layer stuff; Set up the last of the remaining weapon anims for mecanim
10 Years Ago
-added a workaround to a mecanim bug that was breaking the SetIKWeight function
10 Years Ago
Added latitude-based atmospheric blend component; only does color LUTs atm Preparing amplify color for 2-way latitude+day-night blend
10 Years Ago
jog and running animations done for the player holding rock
10 Years Ago
Tweaked camera, sky Added ProceduralSmall map Animals now spawn everywhere (instead of just forests)
10 Years Ago
Fixed player model not playing walk animations (NaN mechanim shit)
10 Years Ago
Fixed remaining PVT issues on OSX/GL; port to u5 is complete Updated PVT terrain shader to match recent changes to fallback Fixed amplify motion shader errors Removed unused AM shaders for now Scaled back on pagesPerFrame
10 Years Ago
Fixed all decor not spawning
10 Years Ago
More grass tweaks
10 Years Ago
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
10 Years Ago
Another stab at UI lag
10 Years Ago
Swapped UI rendering back to how it was, this new way kills frame rate
10 Years Ago
crouchwalk and jogging animations for the player holding The Rock. Can you smell what Dwayne Johnson is cooking?
10 Years Ago
Mesh colliders for animals Fixed animal pink skins
10 Years Ago
FIxed player skin being shiny as balls at night
10 Years Ago
Updated sky prefab (smaller clouds, slower wind speed)
10 Years Ago
Disabled fog in horizon clouds
10 Years Ago
Time of Day update to 2.1.2 prerelease 2
10 Years Ago
Changed ambient occlusion image effect order