115,259 Commits over 3,959 Days - 1.21cph!
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
fixed normals on player mesh
Fixed RUST-1486 and RUST-1489
cleared revz from Rust.Global; updated dll
harbor_1 grounds vertex painting
removing Ikari vertex painter files (not gonna use it)
Merge from nuke-revz; now built-in in u5.5
BasePlayer serialization
Picked up weapons/bandages etc go in belt bar if they can
▌▌▆▍▇▄ ▆▅▍▇▍ ▅▇ ▇█▆▌▉▌ ▊▉▍▆▉▌
Fixed HiZ map resize errors
Fixed NRE on disable
Script and prefab changes
harbor_1 polish, splat painting
Server restart countdown is less spammy when a lot of time is left
Admins can chat as much as they want
Fixed grass displacement clamping issue (RUST-1490)
Fixed non-obvious behaviour of max shadow dist when locked to 50 (cascades=none); slider now auto-updates (RUST-1429)
Pushed min shadow distance to 50
fixed the headtracking when player uses alt-look
plants no longer block building
re-enabled small planters
fixed small planter construction cost
workshop shader emission fix (testing)
fixed flipped normals and pivots on planters gibs
Fixed incorrect planter_small pivot orientation, updated deployable prefab
▄▍▌▉▇▅▅▋▋ ▌▋ ▇▊█▅▊▌ ▋▋▊▊▉▉▇▌
!▉▌▇▌▍▆▊█ ▆▅█▍▅ ▉▇▋▆▍ ▅▌▊▉▍▄▆▋
Editor terrain splat map bake properly sets red channel when no source data
Subtracted changeset
17931
Harbor_1 & 2 polish backup
Misc fixes
Better terrain paint error handling
Player interaction raycast no longer includes debris layer
▋▇▆▇▌▅▉ ▋▋▊▇ ▇▊▄▉▊ ▆▊▉ ▄▌▇▍▉
pumpkin/hemp seed color changes for easier differentiation
Allow emission to be toggled at runtime on rust/std-spec and rust/std-cloth-spec