115,259 Commits over 3,959 Days - 1.21cph!
merge from main
protocol++
phrases
added small planter
all plants have minimum distance
all plants can be planted in planters
planters have snap-to sockets for ideal placement
planters provide 3x growth rate vs terrain
xmas stockings last 10 refills before destroying
xmas stockings only refill when they are empty
manifest
phrases
Fixed emission not working properly in cutout mode in rust/std-spec and rust/std-cloth-spec
Projectile update improvements
Harbor_2 ground meshes
progress
Added grenade attach/drop anims & updated animators, ready for code to update functionality
Fixed xmas/halloween skins being in crates
Fixed waterpipe shotgun transparency
GameSteup closes the loading screen properly on workshop scene
Fixed error when saving texture in workshop
Fixed https://sentry.io/share/issue/35313037392e313931373030323531/
Adjusted SAR workshop icon
Adjusted SMG workshop icon
Fixed workshop guitar spec
Tweaked reload verification
Fixed projectile update logging as projectile ricochet
Increased projectile update angle interval
Fixed projectile update also sending on ricochet
Cleaned + Unified our tools menu
Fixed C4 viewmodel shadows
Fixed Smoke grenade shadows
Fixed some worldmodels not being in bundles
Potential fix for error on throwing some clothing items
Fixed https://sentry.io/share/issue/35313038302e313832313031333537/
Fixed https://sentry.io/share/issue/35313038302e3738343432373236/
Fixed https://sentry.io/share/issue/35313038302e313431383237383831/
Fixed https://sentry.io/share/issue/35313037392e313736383739373039/
Fixed https://sentry.io/share/issue/35313037392e313533323835373531/
Fixed https://sentry.io/share/issue/35313037392e313736393034383230/
Potential fix for https://sentry.io/share/issue/35313037392e313231363734363739/
Potential fix for https://sentry.io/share/issue/35313037392e3738343436333237/ (badly formed json at error - but be more defensive)
Potential fix for https://sentry.io/share/issue/35313037392e313639353530343135/
Don't report errors from modded servers
Fixed https://sentry.io/share/issue/35313037392e3835353838373437/
Disabled occlusion culling by default + added "culling.enabled" for toggling
Made occlusion culling code fully portable between projects (albeit still requires renderer.dll)
Ricochet LOS fix on weapons with huge projectile thickness
Anim fix for endless bandage bug
Prefab positional fix for flamethrower flickering arm bug
Fixed occ cull debug shader error
Added dynamic occlusion culling to camera
Registering PlaceDecor spawns for culling
Fixed static occludees being zeroed on occ sys re-enable
Added occludee meshLOD handling
added entitytype socket mod
hemp plant sizes are smaller
large planter has hint sockets
hemp is destroyed when the planter it is placed in is destroyed
Fix for water occasionally not visible when exiting caves (RUST-1476)
Fixed bear corpse bounds (unable to gather on certain parts of the corpse)
Set lock bounds padding to same as door
Fixed projectile ricochet verification issues
Network++
Made skin icon loading a bit more elegant
Don't show skins you don't own in skin options
Population is null bullshit is a warning
Merged editor QOL from
17874
reversed bandage entity changes
fixed endless bandage bug
GameSetup LoadMenu - skip loading menu screen (but load other needed UI)
Skip steam auth in editor
Don't show previous life/respawn screen on first spawn in editor