110,896 Commits over 3,897 Days - 1.19cph!
added static refineries to sphere monument
Removed debug DDraw I forgot (whoops)
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Sphere tank top walkways/core/storage collision accuracy
terrain noise on sat dish
More accurate collisions on sphere tank walkways a,b,c,d,e,f
Updated material at the bottom of the tank, updated collision
Minor player movement tweaks and fixes
More precise collisions, quarry and pumpjack
Construction plan uses non-weapon lookat weights
Always get at least one seed from eating corn/pumpkin
updating hat prefab hopefully the mesh is all good.
Adding tar_sand textures, tempoary oil crater model
Only allow voice chat when wounded, not when a dead ragdoll forever
Closing console executes any command entered in the text field
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
Fixed possible overflows of F1 console text buffer
improved dodgy eyes on skin normals 2 texture
exploitable hat.cap with textures, materials, prefab and LODs
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Fixed stone wall dealing damage
Attempt at fixing pumpkins growing stages
Higher protection values are brighter on the inventory hud
Server compile fix (cc Alex)
Visual Studio Tools 2.0.0.0
Sound and ambience refactoring
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Workshop download/preview in editor
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
Removed foundation from windmill models, updated the skin prefab as well.