reporust_rebootcancel

110,890 Commits over 3,897 Days - 1.19cph!

9 Years Ago
Invalidate player network cache on inventory change
9 Years Ago
Stonewall Building Gallery Player Gallery
9 Years Ago
SocketHandle for wall placement
9 Years Ago
more shitting bridge LODS.
9 Years Ago
Highwall Wood implementation
9 Years Ago
Added extra layer to cloth shader using mask alpha Highpassed regular jacket
9 Years Ago
More bridge LODS.
9 Years Ago
Head collision fix
9 Years Ago
Bridge Lods, texture tweaks and AssetGallery update.
9 Years Ago
Icon updates
9 Years Ago
Defer player position updates by one frame instead of every tick received
9 Years Ago
Replacing IsInvoking usage because it's slow
9 Years Ago
bridge mesh tweaks and AssetGallery update.
9 Years Ago
Update phrases
9 Years Ago
Item spawn balance
9 Years Ago
compound walls art work, incl. lods, gibs, collisions
9 Years Ago
Renamed water reflections to water quality in F2 menu
9 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
9 Years Ago
Minor foundation step terrain socket fix
9 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
9 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
9 Years Ago
TerrainCollisionTrigger ignores other triggers
9 Years Ago
Fixed not being able to craft some inventory items
9 Years Ago
Soliciting reviews in game is now against Steam's Rules
9 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
9 Years Ago
CraggyIsland layer updates
9 Years Ago
more bridge decal tweaks.
9 Years Ago
Don't check for construction in DeployVolume
9 Years Ago
pumpjack fuel balance
9 Years Ago
pumpjack belt stops with animation
9 Years Ago
Fixed player server colliders
9 Years Ago
fireballs no longer block movement wood jacket uses wood protection instead of wolf protection, derp
9 Years Ago
Delete rigidbody on sleepers
9 Years Ago
pumpjack is researchable
9 Years Ago
Added spawn.fill_populations and spawn.fill_groups admin commands
9 Years Ago
animals don't need to trigger anything
9 Years Ago
Made damage collider a tiny bit bigger in barricades
9 Years Ago
Fix last concrete bullet impact sound having the tip of a metal impact in it
9 Years Ago
Fixed floorspikes, barricade damage triggers not being triggers Re-added rigidbodies to players and animals - but marked as triggers
9 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
9 Years Ago
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9 Years Ago
fixed pumpjack giving ore instead of oil fixed large furnace being able to be placed on foundations large furnace slightly cheaper
9 Years Ago
I wonder what would happen if the player and animals didn't have rigid bodies
9 Years Ago
Tweaked wall deploy volume thickness
9 Years Ago
Fixed some deployables that should be placeable on foundations being unplaceable
9 Years Ago
Server physics tweaks
9 Years Ago
fixed some seams seemingly causing seam issues.
9 Years Ago
Pink mouth fix
9 Years Ago
Removed lamppost light source because it looks weird and flickery Removed tiny floating mesh from radtown_small_5
9 Years Ago
Fixed SpawnGroup variance always being 0 (i.e. no variance)