110,890 Commits over 3,897 Days - 1.19cph!
Invalidate player network cache on inventory change
Stonewall
Building Gallery
Player Gallery
SocketHandle for wall placement
more shitting bridge LODS.
Highwall Wood implementation
Added extra layer to cloth shader using mask alpha
Highpassed regular jacket
Bridge Lods, texture tweaks and AssetGallery update.
Defer player position updates by one frame instead of every tick received
Replacing IsInvoking usage because it's slow
bridge mesh tweaks and AssetGallery update.
compound walls art work, incl. lods, gibs, collisions
Renamed water reflections to water quality in F2 menu
Made clientside HoldType handling less hacky, hopefully more robust
Minor foundation step terrain socket fix
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
Removed rigidbodies from socket_handle and construct_vision (test)
TerrainCollisionTrigger ignores other triggers
Fixed not being able to craft some inventory items
Soliciting reviews in game is now against Steam's Rules
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
CraggyIsland layer updates
more bridge decal tweaks.
Don't check for construction in DeployVolume
pumpjack belt stops with animation
Fixed player server colliders
fireballs no longer block movement
wood jacket uses wood protection instead of wolf protection, derp
Delete rigidbody on sleepers
Added spawn.fill_populations and spawn.fill_groups admin commands
animals don't need to trigger anything
Made damage collider a tiny bit bigger in barricades
Fix last concrete bullet impact sound having the tip of a metal impact in it
Fixed floorspikes, barricade damage triggers not being triggers
Re-added rigidbodies to players and animals - but marked as triggers
Radtown crates no longer spawn partially inside building floors
Tweaked initial delay in LocalClock
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fixed pumpjack giving ore instead of oil
fixed large furnace being able to be placed on foundations
large furnace slightly cheaper
I wonder what would happen if the player and animals didn't have rigid bodies
Tweaked wall deploy volume thickness
Fixed some deployables that should be placeable on foundations being unplaceable
fixed some seams seemingly causing seam issues.
Removed lamppost light source because it looks weird and flickery
Removed tiny floating mesh from radtown_small_5
Fixed SpawnGroup variance always being 0 (i.e. no variance)