108,183 Commits over 3,867 Days - 1.17cph!
Metal breakable meshes & prefab integration
Top Tier breakable meshes & prefab integration
Added skeleton flags
Define which types of attacks/damages cause a wounding
Can properly change other players clothes via looting
Offset starting position of wounded anim so head lands at 0,0
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity)
Fixed corpses sometimes being unlootable
Wounded UI
Don't show crosshair unless it's appropriate
Fixed player model sometimes being in the wrong place when sleeping
made some improvements to the 3rd person spear animations for idle/running/jogging
merge from main/impactsounds
Changed prefab cycle from shift-c to alt-shift-c
Flesh bullet impact tuning
Moved terrain blend to top of particle accum
Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
first pass at new melee & bullet impact sounds
Always trigger weapon & hit object strike effects at the same time
improved the flinches and attack anims for the bear and the boar
Added some missing terrain texture binds
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
Wounded players boilerplate
Wounded player assist
Wounded player looting boilerplate
Sleeping player looting boilerplate
Scale rock detail texture UV tiling with object scale via property block
updated lod uvs for the torso
Compress terrain biome texture in VRAM
Don't create terrain alpha texture mip maps
Twig breakable meshes & prefab integration
Fixed server sometimes showing wrong IP address for client
Removed PlayerState bullshit, uses BaseCombat bullshit instead
Removed TerrainTexture and TerrainOverlay constant containers
Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
Stone/Metal foundation fix
Wood breakable meshes & prefab integration
Replaced gamma hack darkening with ISO effect
Removed some missing script references
Made non-unique folder meta file GUID unique
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
Log terrain map allocation sizes
Fixed OSX/GL shader compilation errors; fixed parallax
Completed switch to 2x4 terrain control on legacy shader set
Added particle accum layer to terrain blend shader; deprecated base layer AO
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)