110,897 Commits over 3,897 Days - 1.19cph!
Audio clips, optimizing for CPU, loadtime + memory
Made terrain normal calculation more accurate
Reduced terrain heightmap memory usage by 50%
Changed Save/Restore for speed
Added warnings for debugging manifest guid to path
Put the name first in the game manifest
ResourceRef only stores the GUID of the target object
BsaeCorpse ragdollPrefab to GameObjectRef
Fixed pumpkin plant spawning
GameManifest holds guid too
Fixed dropped items wrong prefab name
item.isBlueprint is now a flag
itemcontainer.IsLocked is now a flag
Fixed inconsistent file linkage
Optimizing ambience audi clips for memory/loadtime
Fixed distant terrain blackness
Save prefabs win BuildPrefabs so changes work proper
AssetDatabase.Import when BuildAssetBundles
Allow prefabs to opt out of preprocessing with NoPreProcessing
Fixed player lying down in inventory
Bundle tweaks
Refresh server lists in order to avoid network disconnect
Better EAC disconnect messages
Clean saved user data on server restart
Fixed some small female burlap clothing issues
Added female burlap gloves model and prefab
Updated asset gallery and added a bunch of collision meshes
FIxed viewmodels switching between running and walking on slopes
Fixed some janky vertex normals on the male burlap shirt
Adding (preliminary) female burlap clothing models and prefabs
Added debugplayer dev console command
Fix gunshots not crossfading between close and distant sounds
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Added input.autocrouch convar (default false)
Enforce crouching if required (for example when waking up under a rock)
Added stuck tests to PlayerMovement scene
Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck
Made player movement gravity and friction tests more reliable
Fixed locks colliding with player movement (door exploit)
Made lock colliders more accurate
Boonie hat with all the files and lods
Fixed some door socket mods that were being overly preventative
split some bridge objects out to make things simpler.