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108,219 Commits over 3,867 Days - 1.17cph!

10 Years Ago
balance of resource gathering, balance of building health
10 Years Ago
propagated the fix above to other low blocks
10 Years Ago
fixed wall.low wood not spawning a cornermesh properly with door block adjascent added stone skin square floors dirt acumulation models and logic
10 Years Ago
Mat fixes
10 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
10 Years Ago
Scene stuff and material consistency
10 Years Ago
Added transmission boost (0..2) to ST shaders Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
10 Years Ago
Cliff tweaks
10 Years Ago
Updated riverside and roadside spawn filters
10 Years Ago
Part 2
10 Years Ago
Moar waterside rawks
10 Years Ago
Material consistency tweaks, and tree updates
10 Years Ago
Deleted old vm bota bag deploy anim
10 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
10 Years Ago
Prefab updates
10 Years Ago
Ignore image effect warnings on dedicted server
10 Years Ago
Added additional first pass bota bag vm anims
10 Years Ago
Updated RustNative with some optimizations Network protocol++ Fixed top tier block upgrade costs
10 Years Ago
Path / bridge tweaks and fixes
10 Years Ago
Conditional mesh work ~~ metal skin
10 Years Ago
Fixed hurt overlay being disabled
10 Years Ago
merge from main
10 Years Ago
Reduced minimum distance between two rad towns
10 Years Ago
Conditional mesh work ~~ armored skin
10 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
10 Years Ago
EAC update
10 Years Ago
Added graphics.lodbias Added NearbyEntities to camera Made conditional models only care about nearby entities (fixes holes in foundations) Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
10 Years Ago
Fixed invisible placement guide
10 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
10 Years Ago
Added physics stats to dump
10 Years Ago
Removed bullshit assert
10 Years Ago
Removed "unconnected packet" warning because it worries server host for no reason
10 Years Ago
Fixed playerattack nre Duplicate entity in save handling/warning Increase general terrain friction
10 Years Ago
Steam stat recording
10 Years Ago
Fixed save list warnings Added asserts for multiple spawn calls
10 Years Ago
wip
10 Years Ago
fix for viewpunch NRE (maybe?)
10 Years Ago
Fixed skin guide being invisible
10 Years Ago
Added map size/seed to server tags
10 Years Ago
Spectate optionally takes a target string - partial username or steamid
10 Years Ago
Undone tom's invisible player patch
10 Years Ago
More of megs icons
10 Years Ago
improved the 3rd person animations for hatchet (idle / jog / run)
10 Years Ago
new meshes body meshes
10 Years Ago
Conditional mesh work ~~ wood skin
10 Years Ago
Only generate rivers of a certain length, discard super short ones
10 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
10 Years Ago
Reduced maximum allowed path slope from 35 degrees to 30 degrees
10 Years Ago
Conditional mesh work ~~ twig skin
10 Years Ago
Merge from main