reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

9 Years Ago
Optimized NaturalBloomAndDirtyLens using low precision/bw encoded scratch buffers; 2x faster in both quality modes on d500 @ 2560x1440; perceptually identical Updated Main Camera prefab
9 Years Ago
GamePhysics now also verifies enabled state of collider (in case collider was disabled after the most recent LateUpdate) GameTrace causes less GC load and uses GamePhysics as its backend
9 Years Ago
Fixed tool cupboard deployment guide rotation
9 Years Ago
Fixed research table being offset realtive to its placement guide
9 Years Ago
Subtracting that bloom effect toggle
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed bloom and lens dirt effect still running when disabled in effects UI Switched to low res buffer in eye adaptation effect (halved time on my D500); updated Main Camera prefab Made wetnes underwater spec occlusion fadeout more aggressive
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed "Dimensions of color surface does not match dimensions of depth surface" error when resizing viewport
9 Years Ago
Minor CraggyIsland fixes
9 Years Ago
Fixed cave triggers not existing serverside
9 Years Ago
Fixed some code that set Random.seed without reverting it (this probably doesn't matter at all, but it helps me sleep at night)
9 Years Ago
Added test cave to CraggyIsland Cliff topology blocks grass again (!)
9 Years Ago
lowered sandbags barricade
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Tweaked arid biome rock texture splat tint
9 Years Ago
Fixed various issues with construction placement inside caves and on terrain blended rocks Added GamePhysics class (physics wrapper with custom hit verification for things like terrain collider carving)
9 Years Ago
debris collides with world
9 Years Ago
landmines placed on ores now detonate when it's shape changes
9 Years Ago
World view models for the 6 new melee weapons.
9 Years Ago
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them) Static flag cleanup
9 Years Ago
Tagged a number of deprecated entities as deprecated (remove with next network++)
9 Years Ago
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
9 Years Ago
Only spawn entities in world setup if server
9 Years Ago
Barricade LOD tweaks
9 Years Ago
setup the mecanim controller for looting on the ground
9 Years Ago
Trees no longer use the most inaccurate colliders in the industry
9 Years Ago
Underwater specular occlusion now animated and automatic
9 Years Ago
Fixed incorrect water fog on OSX/GL Fixed SSAO on top of water Reverted water obj to prefab in TestLevel
9 Years Ago
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9 Years Ago
Fix repeats of hemp/stone/wood pickup sound
9 Years Ago
Torch lowering also correctly fades out when lighting it while already running
9 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
9 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
9 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
9 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
9 Years Ago
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9 Years Ago
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9 Years Ago
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