127,186 Commits over 4,109 Days - 1.29cph!
baseNetworkable.networkOwner not used for anything
Added 1st pass player 'pickpocket' anim & set up clips
Set up pickpocket mechanim states & added 'loot' parameter
Added TerrainColor and TerrainColorModifier
Refactored TerrainOverlayModifier and TerrainSplatModifier
Made terrain modifiers get applied in Awake()
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together
Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
Added gizmos to all terrain modifiers
Made all terrain modifier radii scale with the y object scale
Fixed TerrainGenerator client / server init fuckup
Added network compression
Merging tree-sync-experiment to main
Small menu fix, and removing temp tree files.
1st person eating animations
Added player looting anim & set up clips
Fixed compile error
Throw exception on compile error
Fudged menubackground to avoid compiling GI (because it crashes the build server)
Fixed warnings
adjusted positioning of the 1st person eating animations
Fixed naked player normal map glitch.
Quick fix for stuff trees etc notspawning on servers
Fixed network compression size threshold on broadcast
Fixed defaulting to shitty quality
Fixed not being able to hit trees
Fixed gesture animations playing by default.
Fixed NRE in DamageIndicator
Made tree colliders convex or converted to capsules (perf, memory)
changed clips for player gesture anims
Added DontBecomeSolidWithPlayerInside
Fixed exception when loading old save
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst)
Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
Made lock code spawnable with existing items (temporary)
Updated scene2prefab, phrases
Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
Completely disabled PVT to fall back to the texture atlas terrain shader
re-added player gestures to mechanim & deleted unrequired params
removed mechanim flinch transitions
re-added drink to mechanim gestures layer
Removed some legacy code from the terrain generator
Made splats set by terrain modifiers have chamfered corners
Fixed atlas shader texture popping bug on nv650M/windows
Updated custom standard/universal shaders to latest universal core cginc
Updating pvt shader to standard/universal
added a more natural idle animation for the melee
added a "Gesture_fullBody" to the mecanim
Fix being able to no-collide with walls by hitting them with the hammer :S
made some tweaks to the 1st person spear animations
Backing up a truckload of tree files.
Potential NRE in effect sending
Fixed missing terrain textures
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models
Disabled shadow casting on all current view models
Removing because doesn't exist?
Fixed railing creation physics push glitch
Consolidated some common errors
Error reporter reports current level name
Fixed NRE in model.trigger
Error logging now ignores errors from Oxide
Fixed NRE in Effect.Init