reporust_rebootcancel

108,270 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Fixed phrases not catching Translate.Phrase members Repairbench UI
10 Years Ago
Do some pre-checks on the user's auth token, reject early
10 Years Ago
Destroy player's baseProtection propertly
10 Years Ago
Fixed AK47 viewmodel casting shadows
10 Years Ago
fixed incorrect grade on twig floor
10 Years Ago
Raknet crashes with divide by zero if retryCount is less than 3(!)
10 Years Ago
Some mesh updates/fixes
10 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
10 Years Ago
Building skin top tier: meshes/textures/materials/prefabs
10 Years Ago
less deflection randomness on ricochets protocol++
10 Years Ago
Improved bow aiming (arrow now points to center of screen)
10 Years Ago
changed if( to if ( (sorry garry)
10 Years Ago
Merged repair bench into main with placeholder art
10 Years Ago
merge from main
10 Years Ago
repair bench displaying proper text placeholder art
10 Years Ago
Fixed bug in earlier client connection fix
10 Years Ago
Fixed loot containing starter blueprints
10 Years Ago
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
10 Years Ago
Fixed beartrap NRE
10 Years Ago
Fixed hide_poncho proper
10 Years Ago
Fixed error when trying to wear the hide poncho
10 Years Ago
merge from main
10 Years Ago
Tweaked terrain parameters
10 Years Ago
Improved and optimized road network generation
10 Years Ago
Server optimizations
10 Years Ago
Compile fix
10 Years Ago
More diagnostics Better network statistics
10 Years Ago
Added World.HighestPoint
10 Years Ago
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
10 Years Ago
Allowed rad towns to spawn in the tundra biome
10 Years Ago
Merge from main
10 Years Ago
Connection tweaks
10 Years Ago
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
10 Years Ago
Backup
10 Years Ago
Rock prefabs.
10 Years Ago
Removed now unnecessary tags from properties in custom shaders (RC3) Added env reflection occlusion and horizon fade params to Rust standard shader Removed bent normal map; not worth the extra storage
10 Years Ago
Scene stuff
10 Years Ago
Server optimizations
10 Years Ago
Client optimizations
10 Years Ago
Prefab pre-process fix
10 Years Ago
More server optimization
10 Years Ago
Server optimizations
10 Years Ago
backup
10 Years Ago
Custom map rivers.
10 Years Ago
Fixed weapon entities getting duplicated on load
10 Years Ago
Fixed admin_overlay warning Fixed RPC cache bug
10 Years Ago
Disabled ddraw on server (precaution) More diagnostics
10 Years Ago
Merge from main.
10 Years Ago
Better RPC Caching
10 Years Ago
Updated poncho to reduce zfighting with shirt