reporust_rebootcancel

108,238 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Fixed transmission interfering with unity std shaders Changed ST shader default transmission values
10 Years Ago
Reverting a couple of files that should not have changed.
10 Years Ago
Network tweaks
10 Years Ago
Less clumped grass.
10 Years Ago
Various autospawn tweaks.
10 Years Ago
Missing terrain atlas icon.
10 Years Ago
Made everything fruity. Red, white, yellow and violet flower fields -- oh my.
10 Years Ago
Allow dump command on client Network diagnostics
10 Years Ago
Wooden crate 1 and 2, LODs etc.
10 Years Ago
Updated lit torch vm anims to not obstruct your view so much
10 Years Ago
New flower fields.
10 Years Ago
Added to devlist
10 Years Ago
Merged water changes from main
10 Years Ago
Some water shader define renames for the river shader
10 Years Ago
Merge from main
10 Years Ago
First pass at distant explosions
10 Years Ago
Include AudioReverbFilter decay time in sound length calculation
10 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
10 Years Ago
Reenable ambience toggle
10 Years Ago
Add reverb falloff script Add high pass filter falloff script Add gunshot sound template First pass at distant gunshots
10 Years Ago
nights are colder ore cooks faster
10 Years Ago
Server performance fix Cold overlay tone-down
10 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
10 Years Ago
Fixed cargo plane fart
10 Years Ago
Fixed not being able to drop items
10 Years Ago
Tree mat wip
10 Years Ago
balanced food calories and health bonuses
10 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
10 Years Ago
merge into main - a bunch of damage balance and hide balance changes
10 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
10 Years Ago
repair bench easier to create, repair bench default blueprint
10 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
10 Years Ago
merge from main generic deployable protection
10 Years Ago
Moved standard layer code to own include file Added wetness control to legacy terrain shader
10 Years Ago
Dump network packet history on invalid packet error
10 Years Ago
eoka recovers from cancelled attack faster
10 Years Ago
Removed extra albedo map
10 Years Ago
Added g-buffer normal + light transmission encoding; compatible with unity normal output Added light transmission options to speedtree shaders
10 Years Ago
Bow and Arrow are craftable by default Updated phrases Updated recipies
10 Years Ago
Hacky hack - fixed bow breaking after last arrow fired
10 Years Ago
Don't use blueprints as ammo
10 Years Ago
Endian bullshit
10 Years Ago
Merge from main
10 Years Ago
Added head2 prefab (in case it's needed)
10 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
10 Years Ago
Fix confirmed, remove debugging stuff
10 Years Ago
Reapplied water changes with reduced maximum loop unroll depth
10 Years Ago
Added head 2 textures & created 1st pass player2 skin material
10 Years Ago
Skinned & rigged new head2 variant ready for testing (no lods or blends)
10 Years Ago
fixes for cold protection/overheating