reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
pre-merge cleanup 1
10 Years Ago
added 3rd person animation for when the player is on fire.
10 Years Ago
Merge from main
10 Years Ago
Tweaked ocean shader and material further; custom lighting path for RUST_STD_WATER, avoiding indirect lighting and reflections Added edit-mode placeholder water material; updated water prefab Added quality modes affecting mesh and ocean shader lods Final tweaks in terrain shader water interaction before merging
10 Years Ago
pistol and all the files!
10 Years Ago
Fixed move back to catcher
10 Years Ago
entity pie menu ordered properly drinking direct from catcher
10 Years Ago
missed
10 Years Ago
Water Catcher loot panel wip
10 Years Ago
Updated building block prefabs to use draw call batching
10 Years Ago
Added AssetPool Improved draw call batching
10 Years Ago
Drop into item contents
10 Years Ago
Selected item HUD cleanups
10 Years Ago
Updated barricade.wood to use the generic texture atlas
10 Years Ago
gibs for mining quarry @helk Also adding a missing texture for oiljack
10 Years Ago
Updated quarry bucket collision Added Oiljack gibs
10 Years Ago
Missing parentheses.. Doh
10 Years Ago
First pass at bullet flybys
10 Years Ago
Added selection history editor window Unified itemicon's smaller icon Show contents on vessel item icons
10 Years Ago
ItemDef - maximum draggable amount
10 Years Ago
First version of an optimized custom draw call batching system
10 Years Ago
Item containers can define the max stack size Can define item defs to never drop a world model version
10 Years Ago
Consume contents
10 Years Ago
Oiljack animations and prefab setup
10 Years Ago
Inventory contents contents Item/container contents flags Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
10 Years Ago
Added native water simulation solver path; more lightweight threading; updated RustNative binaries Shore wetness blend masking; integrated across relevant standard shaders, controlled by terrain material Added underwater spec occlusion Updated water prefab
10 Years Ago
merge from main
10 Years Ago
removed log
10 Years Ago
Merge from main
10 Years Ago
Fixed deployable guide missing some of the mesh Added deployable distance to Construction component for helk
10 Years Ago
A bunch of new ambient stings
10 Years Ago
portable electrical generator model + materials.
10 Years Ago
Added wolf headdress model, textures, etc.
10 Years Ago
Editor item creation tool
10 Years Ago
Oiljack all files so far
10 Years Ago
Handle server is full properly Shader variant updates
10 Years Ago
Undone shader test
10 Years Ago
Consolidated shoreline wetness into terrain layer and improved material params; edited defaults Fixed issues across multiple water instances; fixed some bugs as well Cleaned up shaders; fixed all remaining water rendering issues, except for SSAO on top of water Added WaterLevel scene
10 Years Ago
merge from main
10 Years Ago
health setup for quarry
10 Years Ago
Shader bundle experiment
10 Years Ago
AF default to off
10 Years Ago
Corpse schoolboy error
10 Years Ago
Extra warning is primaryBody isn't set
10 Years Ago
merge from main
10 Years Ago
Water mesh remake; now simpler and faster; now supports 256x256 resolution for central patch Refectored water renderer; fixed issues with disappearing highlights, fog Added and cleaned up preliminary terrain shoreline wetness from last week Water fog fix from last week, now stable; replaced depth texture in global fog and TOD scattering Refactored threaded simulation
10 Years Ago
Compile error
10 Years Ago
Fixed server NRE in ServerProjectileHit
10 Years Ago
Fixing/Diagnosing server BaseCorpse NRE
10 Years Ago
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)