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108,278 Commits over 3,867 Days - 1.17cph!

10 Years Ago
backup
10 Years Ago
Custom map rivers.
10 Years Ago
Fixed weapon entities getting duplicated on load
10 Years Ago
Fixed admin_overlay warning Fixed RPC cache bug
10 Years Ago
Disabled ddraw on server (precaution) More diagnostics
10 Years Ago
Merge from main.
10 Years Ago
Better RPC Caching
10 Years Ago
Updated poncho to reduce zfighting with shirt
10 Years Ago
Reverted changeset 5980
10 Years Ago
Disabled admin instant craft by default Disabled admin being able to toggle entity overlay Added dump command (for diagnostics)
10 Years Ago
Bent normal test file, to help with reflection fresnel.
10 Years Ago
Merge from main for RC3
10 Years Ago
Improvements to rust standard shader; layers are properly toggable now; detail is now optional as well Removing some unused stuff
10 Years Ago
Merge from main
10 Years Ago
Added low, medium and high water qualities
10 Years Ago
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
10 Years Ago
Refactored TerrainPath to support path smoothing in the future Combined path and river backends to a generic path list Added placeholder riverside decor
10 Years Ago
Fixed client compile
10 Years Ago
Don't warm up stability if server.stability is false
10 Years Ago
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
10 Years Ago
Disconnection reasons
10 Years Ago
Fixed NPC NREs on startup RustNative version check Optimized client tick sending to avoid hitches Tweaked how entity updates are sent from the server
10 Years Ago
Added riverside topology
10 Years Ago
PerformanceReport - use floats not doubles
10 Years Ago
Log when reporting performance data
10 Years Ago
Shots in the dark
10 Years Ago
Added extra server profiling Fixed server performance issue(s) Disabled ambient sound system by default (debugging freezing issue) Made lanterns destroyable
10 Years Ago
tone down the ak47 muzzleflash so it's not as blinding
10 Years Ago
improvements to the ak47 animations (fire / depoy / reload)
10 Years Ago
Scene stuff.
10 Years Ago
Updated splat selections in rad town scenes and prefabs
10 Years Ago
Separated inspector splat type selection from internal splat index Added conversion methods from splat index to splat type and vice versa
10 Years Ago
Merge from main
10 Years Ago
Reverted accidental water render queue change
10 Years Ago
Merge from main
10 Years Ago
Optimized how entity positions are networked
10 Years Ago
Water update and tweaks
10 Years Ago
added effects.footsteps added effects.ambience
10 Years Ago
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
10 Years Ago
Improved splat and color mapping across the board
10 Years Ago
Cleaned up gamesignal bullshit Animal attack noises Fixed melee swing animations (properly) Fixed loaded items not cooking/smelting after a load network protocol++
10 Years Ago
Tweaked rock placement parameters to form bigger, more compressed clusters
10 Years Ago
Optimize sample rates
10 Years Ago
Metabolism changes now networked immediately Fixed melee attack swings not playing Reduced torch brightness
10 Years Ago
Riverbed improvements
10 Years Ago
Warn when a packet can't be sent (debugging) Fixed packets sometimes being dropped (dissapearing wall glitch)
10 Years Ago
Performance recording stuff
10 Years Ago
Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
10 Years Ago
wip
10 Years Ago
Missing files.