reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Mushroom icon
10 Years Ago
Added metal bars to the inside of the top tier wall
10 Years Ago
Icons
10 Years Ago
Can pick up mushrooms
10 Years Ago
Can pick up mushrooms
10 Years Ago
Tweaked terrain collision trigger gizmos Fixed one tiny area in the Hapis tunnel that was triggerless
10 Years Ago
Can pick up mushrooms Network++
10 Years Ago
Added terrain collision triggers to Hapis tunnel
10 Years Ago
Made clouds play nice with HDR
10 Years Ago
Time of Day update Made nights not have a 100% black sky
10 Years Ago
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
10 Years Ago
Grass tweaks
10 Years Ago
Fixed warnings
10 Years Ago
Server compile fix
10 Years Ago
Fixed missing spec map reference on dirt road material
10 Years Ago
Made grass LOD setting only affect somewhat distant grass patches
10 Years Ago
Fixed some shaders and materials on super low shader levels Fixed some rocks that need terrain blending having it disabled
10 Years Ago
Fixed missing hammer rotate option
10 Years Ago
Walls take less damage from exterior side Doors take less damage from exterior side Floors take less damage from above Roof takes less damage from above Foundations take less damage from sides
10 Years Ago
Changed some loading screen names
10 Years Ago
Tools -> Update -> SpeedTree
10 Years Ago
Fixed roadside clutter sometimes facing the wrong way
10 Years Ago
added some new movement animations for the horse
10 Years Ago
added some new movement animations for the boar.
10 Years Ago
Missing file. Hid the ferns until they suck less.
10 Years Ago
AO performance optimization. Light tweaks.
10 Years Ago
Grass colour tweaks
10 Years Ago
Touch
10 Years Ago
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
10 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
10 Years Ago
Flower texture downsize.
10 Years Ago
Flowers are lighter to render, better lit, and don't have a terrible outline.
10 Years Ago
Fixed time not progressing
10 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
10 Years Ago
Network++ Save++
10 Years Ago
Rebuilt game manifest
10 Years Ago
Merge from main
10 Years Ago
wip files.
10 Years Ago
Increased powerline topology radius
10 Years Ago
Fixed green roadside trees spawning in the snow biome
10 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
10 Years Ago
reducing ceiling light textures sizes to 512
10 Years Ago
Scrap ceiling light, ~~all the files
10 Years Ago
Minor code cleanups
10 Years Ago
Fixed not shutting down EAC properly
10 Years Ago
speedtree animateCrossFading = 1
10 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
10 Years Ago
Updated RustNative Tweaked noise backend
10 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
10 Years Ago
Forgot the prefabs