127,157 Commits over 4,109 Days - 1.29cph!
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known)
Made terrain height offsetting based on splats more extreme
Made bushes cluster more on open fields
Increased bush count along forest edges
Disabled splat based height offsetting underwater
Fixed animal patrols on test level.
Replaced Resources.Load prefab loading with PrefabLibrary class
chicken animations all done. Gonna work on the sound effects now.
New storage crate in code - Can be locked
Player ensures to stop looting upon death or disconnection
updated manifest & phrases
Moved water image effects to their own child object (like radiation)
Updated image effects to b13
Made sharpening toggle with AA
Animal attack stats now part of BaseAnimal.
Converted Rock to new HeldEntity system
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up)
added sound fx for the chicken
added particle fx for the chicken (feathers flying around when flapping)
added a script to change animal skins
Changed default world size to 4000
Changed default world seed to 0 (i.e. generate a random seed)
Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width
Tweaked decor rocks
Protocol++ (network + save)
fixed the footsteps playing multiple times
Removed chicken/temp.mb (?)
Made the generated savegame name more failsafe
Disabled server autosave in-editor for less stuttering while testing
Fixed a crystal material being pink
Builder - try to build the bundle
Animals now use one behaviour tree.
Fixed terrain slope calculation being slightly off on diagonal polygons
Fixed compile error due to missing root bone in chicken skin
Fixed generatemanifest/prefabupdate changing prefabs without changes
prefabupdate now 70x faster
grabbed latest phrases
Allowed water streams to form in the arctic biome again
Tweaked water level in the arid biome
Smoothened island outline shape falloff
Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
Made the default server seed get generated from a unique device identifier
Coderart-tweaked dirt texture to play nice with color mapping
Fixed rock_08 loving to be placed beneath the terrain
Tweaked maximum rock slopes
Fixed building walls horizontally out of the side of other walls
Made some quick icons for the building parts
Added speed param to chicken_anims (unused by the controller right now but animals use this)
In editor spawn with a foundation plan
Added chicken to the spawn handler
Fixed underwater color grading looking neon blue in the arid biome
Adding missing pillar icon
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
Trunk merge - new building system
Merged changes from main.
fixed the chicken anim controller to use the Speed variable
Adding satellite dish game files and prefab
First pass legacy map port, terrain + splats + road
Animals can now eat corpses.
Animals now gain calories from eating meat.
adjusted the chicken LOD so the transitions happen smoother
lowered the chicken sounds so you don't hear them halfway across China.