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110,875 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Removed deprecated inspector variable from spawn population
10 Years Ago
Keep track of spawned densities in spawn handler Prevent any densities higher than 2 * population target density
10 Years Ago
Converted hand placed Hapis Island rocks to LOD grid
10 Years Ago
Updated shader variants Added Powerline pole LOD Fixed littery sleepers
10 Years Ago
fuck! forgot to check in some shit.. fuckity fuck the horse i rode in on..
10 Years Ago
fixed the weird Super Mario Bros foot sliding of the player when he came to a stop. The player's feet now stop much quicker. Added multi-directional jumping animations.
10 Years Ago
fixed bug where if you walked closer to an animal for the first ttime, it would appear to be running in place like it's ass was on fire.
10 Years Ago
lowered the playback rate for some of the player animations as some people have commented that the player runs like he's on crack
10 Years Ago
Added some clothing world models
10 Years Ago
Fixed skinning issues on jacket_mid. Updated LOD3 on snow_jacket to be lower poly count. Added "_new" prefabs for snow and mid jackets to address skinning issues with old prefabs.
10 Years Ago
Make new animal footsteps more distinct
10 Years Ago
Fix for rust blend layer spec shader
10 Years Ago
Added uv scroll to rust standard and blendlayer shaders Added metallic path to relevant standard layers Added metallic version of rust standard shader
10 Years Ago
Updated SpeedTree shaders to 5.1.0f1
10 Years Ago
Fixed chat not showing
10 Years Ago
Fixed NREs
10 Years Ago
Updating error logger urls for 5.1
10 Years Ago
fixed some minor issues with the 3rd person pistol animations; added a jumping animation for when the player is running backwards and does a jump
10 Years Ago
Road wip
10 Years Ago
Added integer versions of Vector2 and Vector3 Added WorldSpaceGrid (generic grid data structure)
10 Years Ago
Hide IP addresses in statis command if not an admin/moderator
10 Years Ago
Bunch of PVT related fixes for D3D11 Fixed base pyramid in D3D11; also affected low quality non-PVT modes Restored splat atlas textures to 8k; shaders are expecting 2k splats Updated native builds
10 Years Ago
Improving player rendering/cycle performance (particularly sleeping players) Don't refresh servers if playing non menu map in editor
10 Years Ago
Building performance WIP
10 Years Ago
Adding quarry animations, updated the prefab
10 Years Ago
Fixed various potential issues related to resource-to-population linking Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
10 Years Ago
Updating variants Fixed warnings Profiling loadtimes
10 Years Ago
Tree refresh
10 Years Ago
env.time without args will return the time Setting increased Profiler.maxNumberOfSamplesPerFrame
10 Years Ago
Updated shadervariants
10 Years Ago
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
10 Years Ago
Fixed AO ConvarComponent
10 Years Ago
Custom speedtree shader for for 5.1
10 Years Ago
Fixed testlevel crash
10 Years Ago
tweaked the deer running animation
10 Years Ago
Steamworks fixes
10 Years Ago
More 5.1 fixes
10 Years Ago
5.1 Project Settings
10 Years Ago
Unity 5.1 canvas fixes
10 Years Ago
Made snow rock a bit more acceptable. Tree texture size optimizations.
10 Years Ago
RustBuilder speedup
10 Years Ago
RustBuilder speedup
10 Years Ago
Merge from main.
10 Years Ago
Fixed TerrainAtlas gen expecting normal XY in RG instead of AG Updated terrain4 atlas textures using the gen fix; fix for bad terrain lighting Cleaned some shader code
10 Years Ago
Added LOD cull component for performant per-object distance culling (without LOD meshes)
10 Years Ago
Reduced LOD grid cell size for more accuracy
10 Years Ago
Keypad light & campfire HDR.
10 Years Ago
Fixed snow UVMIX repetition.
10 Years Ago
hapis3
10 Years Ago
Minor radtown prefab tweaks.