123,972 Commits over 4,171 Days - 1.24cph!
Undoing what was supposed to be a shelve
Updated atlas set; atlas gen changes; meta changes
some animations for the horse (running / idle )
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
Deleting NFAA shader, to see what happens
Fixed server build not stripping client stuff
fixed some vertex weighting issues with the horse rig
Undoing AA shader removal because mainCamera is bitching
Customizable name-based splat icon selection in terrain editor tool
Shutting up NFAA error; made it SM 3.0 only
Starting reload experiment
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
fixed resource gathering, gather/damage amounts now specific to each weapon
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
Unified some painful to maintain duplicate rock prefabs (long overdue)
Fixed some snowy forest bushes spawning on non-snow
Fix for player corpse not being harvestable
balance for animal corpse contents
fixed weird spear animations
ItemManager uses a dictionary to look up itemdefs
Projectile weapon, inbuilt magazine system
Play the dryfire sound without waiting for attackTime delay
fixed some missing references (causing invisible viewmodels)
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
Merging reloading into main
network protocol++
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
env.time will change the time on the server
Footsteps WIP / Ambience tweaks
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp
Made SceneToPrefab prefab replacement a bit less hacky
added a 'dryfire' trigger to the firearms
less fov on revolver fire