128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TreeEntity (so we can specifically optimize trees)
Replaced ent.sourcePrefab string with prefabID (a hash of the string)
Added ent.KookupSourcePrefab() (to get the prefab name as a string)
Updated prefabs with new ID
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide prefabID in inspector
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved tree stumps to their own prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't delete the spawnhandler on a listen server
Tree layer (for perf tests)
Not moving trees into Network heirachy seems to fix group < errors
Changed network rotations to send as vectors
Don't send trees in every snapshot - only the first one
Don't send a full snapshot when spawning dead
 
                
                
                
                
                
             
         
        
            
            
            
                
                baseNetworkable.networkOwner not used for anything
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added 1st pass player 'pickpocket' anim & set up clips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up pickpocket mechanim states & added 'loot' parameter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainColor and TerrainColorModifier
Refactored TerrainOverlayModifier and TerrainSplatModifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made terrain modifiers get applied in Awake()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged TerrainColorModifier and TerrainSplatModifier as they should be used together
Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added gizmos to all terrain modifiers
Made all terrain modifier radii scale with the y object scale
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TerrainGenerator client / server init fuckup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added network compression
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merging  tree-sync-experiment to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small menu fix, and removing temp tree files.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                1st person eating animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added player looting anim & set up clips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error
Throw exception on compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fudged menubackground to avoid compiling GI (because it crashes the build server)
Fixed warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted positioning of the 1st person eating animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed naked player normal map glitch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quick fix for stuff trees etc  notspawning on servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed network compression size threshold on broadcast
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed defaulting to shitty quality
Fixed not being able to hit trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed gesture animations playing by default.
Fixed NRE in DamageIndicator
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Made tree colliders convex or converted to capsules (perf, memory)
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed clips for player gesture anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added DontBecomeSolidWithPlayerInside
Fixed exception when loading old save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst)
Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made lock code spawnable with existing items (temporary)
Updated scene2prefab, phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Completely disabled PVT to fall back to the texture atlas terrain shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-added player gestures to mechanim & deleted unrequired params
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed mechanim flinch transitions
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-added drink to mechanim gestures layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some legacy code from the terrain generator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made splats set by terrain modifiers have chamfered corners
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed atlas shader texture popping bug on nv650M/windows
Updated custom standard/universal shaders to latest universal core cginc
Updating pvt shader to standard/universal
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a more natural idle animation for the melee
added a "Gesture_fullBody"  to the mecanim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix being able to no-collide with walls by hitting them with the hammer :S
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                made some tweaks to the 1st person spear animations