128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Backing up a truckload of tree files.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Potential NRE in effect sending
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing terrain textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models
Disabled shadow casting on all current view models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing because doesn't exist?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed railing creation physics push glitch
Consolidated some common errors
Error reporter reports current level name
Fixed NRE in model.trigger
Error logging now ignores errors from Oxide
Fixed NRE in Effect.Init
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wolves and bears now made of flesh instead of stone.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More files being backed up for the upcoming forest overhaul.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                OmniSharp-induced code cleanup (even found one bug, yay!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server always loads by default unless -skipload is on command line
Reversed earlier change to Lidgren
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not loading entity parents from saves (fixes missing locks on load)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Should fix EAC errors when more than 256 players on a server
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Unduck if pressing jump while ducked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated SSAO
Enabled 2x downsampling on SSAO
Slightly increased SSAO intensity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building system revamp checkin
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved rock player idle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Building component level transitions
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Backing up before I wreck shit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Raised floors/foundations 5cm
 
                
                
                
                
                
             
         
        
            
            
            
                
                New block socket
Made it so sockets can be set as rotatable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support socket
If socket is rotatable, rotate until find valid placement
pillar prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree colour tweaks, to match the grass better.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                view model fishing rod rigged up and testing some animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added tool cupboard
Added player flags
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added mesh position offset to grass system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked bolt rifle vm deploy anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                idle / holster / deploy animations for the view model fishing rod
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added in-engine translation class
Made PieMenu replace Context Menu
Fixed Icon Updating
Fixed Item phrase updating
Stripped HTML context menu