reporust_rebootcancel

108,120 Commits over 3,867 Days - 1.16cph!

10 Years Ago
Added missing overlays to terrain's water reflection
10 Years Ago
Moved new water reflection shader into a Resources folder; was broke on client build
10 Years Ago
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10 Years Ago
Fixed fog rendering in water reflections; also switched reflections to a faster/simpler replacement shader
10 Years Ago
Fixed atmospheric blend locking inspector values during play mode
10 Years Ago
Fixed and consolidated PVT layer masking; not final, pending feedback from artists Added auto PVT cache reset on cache aware material param change; edit-mode only workflow tool; exposed as PVT_Control.cacheReset
10 Years Ago
Improved the distant texture scaling on terrain. Aka. no more massive ground textures.
10 Years Ago
Reimported all terrain normal+height maps
10 Years Ago
Killed the last walking tree.
10 Years Ago
attack / holster animations for the salvaged_hammer
10 Years Ago
Added ragdoll testing scene
10 Years Ago
Tweaked forest clutter to form nicer clusters
10 Years Ago
Protocol++
10 Years Ago
Fixed bug in AIPart (this explains the teleportation)
10 Years Ago
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
10 Years Ago
updated bota bag vm deploy anim + meta data
10 Years Ago
Added polys to bottom of cork (as it can be seen in shot)
10 Years Ago
Protocol++
10 Years Ago
More AILocomotion adjustments in another attempt to fix animals teleporting to origin
10 Years Ago
Tweaked forest distribution (more snowy trees)
10 Years Ago
Reverted spawn debug logs
10 Years Ago
Doubled some forest densities (performance test, requires server restart)
10 Years Ago
Fixed server not saving config files on quit
10 Years Ago
Rock hit sounds, screenshake Fixed weapon sounds effects sometimes not playing
10 Years Ago
Added fps.limit X (where X = max fps, default = -1 = no limit)
10 Years Ago
Auto-updated terrain asset files (5.0.0b3)
10 Years Ago
Added missing meta files (just folders, nothing serious)
10 Years Ago
Added delay to melee attacks Fixed bolt rifle ironsights being wrong ViewModel.scene: Viewmodel switching button list ViewModel.scene: Right click look around, wsad move ViewModel.scene: Added melee hit button (plays "attack", then plays "attack2" on "Strike" event ViewModel.scene: Selects animation on viewmodel change in editor ViewModel.scene: Remembers last open viewmodel Converted rock, torch, hammer melee viewmodels to new system
10 Years Ago
Time of Day update to 2.2.1 prerelease 1
10 Years Ago
More impact particle effect shader updates
10 Years Ago
Added GrassSpawn.Tapering parameter Tweaked grass prefab
10 Years Ago
Log parser more compatible
10 Years Ago
Protocol++
10 Years Ago
AILocomotion adjustments in an attempt to fix animals teleporting to origin
10 Years Ago
Trim newline in stack trace
10 Years Ago
Crash detection, extract + clean up stack trace so grouping works properly in Sentry
10 Years Ago
Undone compile fix (upgrade to u5b3)
10 Years Ago
Compile error fix, might be wrong
10 Years Ago
Fixed random sand getting mixed into biome transition Tightened biome transitions
10 Years Ago
Updated the grass system Replaced spawn filter min/max cutoff values with a threshold value
10 Years Ago
Fixed the walking tree.
10 Years Ago
Undoing changes in ClearFirstFrame (causing black screen)
10 Years Ago
PVT base pyramid no longer using managed resources and is now uncompressed; Eliminated PVT base map cpu creation steps; looking to fix out-of-mem crashes Base terrain PVT shader now also fetches from VT cache; zoom now works again
10 Years Ago
Tweaked biome distribution (more snow, less tundra)
10 Years Ago
salvaged hammer rigged up
10 Years Ago
Made ClearFirstFrame always execute in edit mode if not playing
10 Years Ago
finished the last of the salvaged_axe view model animations
10 Years Ago
Slightly improved splat mapping
10 Years Ago
Fixed colormap calculation sometimes being off by one relative to the splatmap
10 Years Ago
Door can now be locked open (probably won't ever want to do this) Lock costs less to craft Can now duplicate a key without a lock Doors have visible lock when a lock is attached (placeholder) Fixed projectile script being ifdef'd out Refactored CrosshairInfo to GameMenu