reporust_rebootcancel

153,390 Commits over 4,536 Days - 1.41cph!

7 Years Ago
protocol++
7 Years Ago
[D11] Demo record/playback for DTLS
7 Years Ago
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7 Years Ago
Cockpit icon update to latest model
7 Years Ago
Module/chassis item description edits
7 Years Ago
Added UI infobox data for vehicle chassis and modules
7 Years Ago
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7 Years Ago
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7 Years Ago
fixed manifest
7 Years Ago
updated textures, tweak conditional adding WIP module
7 Years Ago
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7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Merge CraggyEaseOfUse -> Main. Adds a Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
7 Years Ago
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
7 Years Ago
Make craggy day again
7 Years Ago
Close the report dialog when escape is pressed
7 Years Ago
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7 Years Ago
Fixed batchgroup clearing
7 Years Ago
Material tweaks
7 Years Ago
Caves: fixed severed prefabs, redid the occlusion volume stuff as a result in those scenes. Caves and caves dressing scene2prefab
7 Years Ago
Fix missing dispose of the player state database
7 Years Ago
New pine tree saplings Dead pine trees
7 Years Ago
Merged most of each cells update into a single process, removing some cause of update delay and spikes.
7 Years Ago
[D11] + Bandit Camp - Fixed random items floating in the air, removed duplicate items from scene, fixed assets culling for no reason.
7 Years Ago
[D11] Smoothing groups on wooden crates fix
7 Years Ago
[D11][#3589] Fixed issue with moving position of pie menus
7 Years Ago
[D11] Rock LOD Updates.
7 Years Ago
Water requirement gene balance tweak
7 Years Ago
More water changes
7 Years Ago
[D11] rocket_factory_silo LOD3 materials and smoothing group fix
7 Years Ago
Visual calc tweak
7 Years Ago
Missing protobuf file from FarAwayTree refactor
7 Years Ago
merge from skeleton optimizations/Hitbox System
7 Years Ago
Potato world population spawning.
7 Years Ago
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7 Years Ago
[D11] + Fixed issue of missing wall in the bandit camp
7 Years Ago
Final tweaks before S2P
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
[D11] + Manifest updated for new prefab
7 Years Ago
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7 Years Ago
[D11] + Replaced missing helicopter in Airfield
7 Years Ago
Added sprinkler gibs model
7 Years Ago
Cleanup
7 Years Ago
Adjusted physics code re playtest feedback, setting up vehicles to: - Come to rest naturally at initial spawn - Continue rolling freely if driver bails out while the vehicle is moving at significant speed - Keep still, apply "handbrake" if driver exits while relatively stationary