reporust_rebootcancel

110,877 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Fixed hammer
10 Years Ago
lods plus highres
10 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
10 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
10 Years Ago
Moved branding overlay to uui
10 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
10 Years Ago
.. now with less debug output
10 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
10 Years Ago
Removing debug output
10 Years Ago
Balanced metabolism - can now stave to death again
10 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
10 Years Ago
Fixed NRE in SetupPlayerFootstep
10 Years Ago
Fixed NRE in chat system Added server.globalchat convar
10 Years Ago
added footstep events to the crouchwalk
10 Years Ago
Tweaking physics variables for dedicated server
10 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
10 Years Ago
created LODs for chicken. rigged up the chicken for animation.
10 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
10 Years Ago
Updated to beta 13
10 Years Ago
Fixed missing references on server for Footstep stuff
10 Years Ago
Pie menu transition animations
10 Years Ago
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
10 Years Ago
Footstep audio scaling
10 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
10 Years Ago
Also hude the HUD if dead or in debug camera mode
10 Years Ago
Mousewheel item selection
10 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
10 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
10 Years Ago
Fixed incorrect path in bootstrapping on OSX Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
10 Years Ago
Merge from main
10 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
10 Years Ago
Fixed block skins being deleted on level change, leading to NREs
10 Years Ago
Compile fix
10 Years Ago
All the stuff I should have fixed before merging but forgot
10 Years Ago
Merged construction2 into trunk
10 Years Ago
Protocol++
10 Years Ago
Merge fixups
10 Years Ago
Merged with trunk
10 Years Ago
Get phrases from block grades too Demolish 4x faster Updated phrases
10 Years Ago
chicken model + texture done.
10 Years Ago
Fixed issues with terrain atlas in GL; might require terrain shader reimport
zon
10 Years Ago
Merged local chat branch.
10 Years Ago
Updated ProjectVersion and ProjectSettings to b12
10 Years Ago
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
zon
10 Years Ago
Deleted some files that leaked into my previous commit.
10 Years Ago
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
10 Years Ago
Do full tree batch refresh when the client finished loading
10 Years Ago
Removed random scaling from Spawnable (now handled by TreeMesh)
10 Years Ago
Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
10 Years Ago
Added initial tree batching system