123,361 Commits over 4,171 Days - 1.23cph!
Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
Added admin.mutevoice <player>
Added admin.unmutevoice <player>
Added admin.mutechat <player>
Added admin.unmutechat <player>
Should fix the player getting stuck in wounded state
Material fixes
Updated satellite dish and sphere tank scene, ran SceneToPrefab
Fixed missing reverb zone trigger references on SavasIsland
Fixed standalone-only compile issues
Give commands now only need a partial item name
Fixed pumpkin falling through world
Optimized BseNetworkable.FindInGroup
Fixed NRE in NetworkDestroy
Weapon attachments lose condition
Renamed warmup convar to warmupmode
Added warmup console command
Added warmup implementation to editor file system
Fixed bow viewmodel arrow dissapearing
Fixed large furnace loot panel
Fixed signs sometimes not showing their images
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
Retired DecalPlace, made everything more artist-friendly
bunch of helicopter AI and an awesome infinite loop
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
Driftwood system switch again.
Driftwood decor params and some mat fixes.
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
A few material tweaks
Added all wood gate models, also collisions and gibs
Gate prefab update / Atlas texture update
Don't batch door colliders
Fixed respawn screen not showing properly if escape pressed while fading in
Database indexes
Life stories are saved in a database
Life story records time born, time died in unix timestamp
Show death info when rejoining a server
Death fadein screen is a little bit faster
Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
LOD distance calculation is per-object
Fixed server join button colours
Fixed server history not showing
Try to stop menu music when loading music starts
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
Temp fix for footstep spam on 5.2.0
Made GraphicRaycaster toggling less hacky
Fixed all icons highlighting like beltbar icons
Fixed SoundDefinition NRE
weakspot implementation v1