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110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Made LODs more forgiving
10 Years Ago
tone down the melee idle animation so it doesnt look like a 20 year old on ecstasy.. Now he looks like an 80 year old on valium..
10 Years Ago
added fishing_rod_w prefab. added 3rd person fishing_rod animations.
10 Years Ago
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur) Removed damage indicator that was embedded on the main camera for some reason
10 Years Ago
updates crate files.
10 Years Ago
Made entity parenting a bit more bulletproof, error throwing protocol++ (forcing clean servers)
10 Years Ago
Block grades Hammer menu Block flipping Block upgrading Seperating skins from blocks Two sided window/wall, two sided foundation
10 Years Ago
added loot_crate_B files.
10 Years Ago
added loot_crate_A files.
10 Years Ago
More shader clean up
10 Years Ago
Added built-in standard/universal cginc dependencies to avoid surprises in the future Updated custom standard/universal-based shaders for b12; also works on b11
10 Years Ago
Adding lods for the smoke stack, hopefully in the right place this time ;)
10 Years Ago
view model fishing rod sound effects.
10 Years Ago
fishing rod animations (catch fish / catch nothing)
10 Years Ago
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
10 Years Ago
Added vm bob to bone knife prefab
10 Years Ago
tweaked bone knife vm anims
10 Years Ago
updated smokestack just need to lod and add foliage.
10 Years Ago
Pie menu placeholder sounds
10 Years Ago
Added description, icon to entity menus Icons +desc for tool cupboard, locks and door
10 Years Ago
Fixed the bad ambient light and smog.
10 Years Ago
Some placeholder building component icons
10 Years Ago
Fixed error getting missing translations Deleted missing prefabs in TestLevel Updated engine phrases
10 Years Ago
Merged pie menu branch into construction2
10 Years Ago
Merged with trunk
10 Years Ago
Merged with trunk
10 Years Ago
Added in-engine translation class Made PieMenu replace Context Menu Fixed Icon Updating Fixed Item phrase updating Stripped HTML context menu
10 Years Ago
idle / holster / deploy animations for the view model fishing rod
10 Years Ago
tweaked bolt rifle vm deploy anim
10 Years Ago
tweaked rock vm anims
10 Years Ago
Added mesh position offset to grass system
10 Years Ago
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets) Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
10 Years Ago
tweaked hammer vm anims
10 Years Ago
Added tool cupboard Added player flags
10 Years Ago
view model fishing rod rigged up and testing some animations.
10 Years Ago
Decor layer tweaks.
10 Years Ago
Various tweaks.
10 Years Ago
Tree colour tweaks, to match the grass better.
10 Years Ago
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
10 Years Ago
Pie menu experiment
10 Years Ago
Added support socket If socket is rotatable, rotate until find valid placement pillar prefab
10 Years Ago
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
10 Years Ago
Refactored grass system
10 Years Ago
New block socket Made it so sockets can be set as rotatable
10 Years Ago
Raised floors/foundations 5cm
10 Years Ago
Backing up before I wreck shit.
10 Years Ago
Network fixes
10 Years Ago
EAC bundle for OSX
10 Years Ago
Building component level transitions
10 Years Ago
fish model done