127,157 Commits over 4,109 Days - 1.29cph!
breath doesn't show up in the pitch black now.
Fixed quarry particle effect performance issues and added particle LODs
Fixed stone hatchet "missing effect" warnings
Toned down stone hatchet screen shake (in line with metal hatchet)
Lodded campfire particles.
Fixed rock effects folder having the wrong name
Fixed missing stone pickaxe effects
removed some of the warning messages on the viewmodels.
lodded lantern particles.
Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
Savas splats and topo. Hut entrance ramps don't hinder movement.
Anti-bush topo around campfires.
Added profiler samples to Sound.Update
Removed all dynamic memory allocations from Sound.Update
Reduced VitalNote.Update dynamic memory allocations
Added profiler samples to VariableReference
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
Building prewarm experiment
updated crossbow vm anims, changes to controller
Fixed issue with vm bow fire anim snapping when going back to idle
Added bow specific lazy aim, reduced deadzone
Asset prewarming is disabled by default on 32bit
Prewarm experiment: load all prefabs and effects
Making ironsight definition less stupid
Trainyard level, first rough pass, with scene to prefab
Some collision updates
reloading counts as a weapon cycle
Added memory usage / gc counter to perf 1 / 2
Added scope slot
Changed how ironsights work
Fixed weapon attachments breaking weapons if not changing stats
Fixed weapon attachments breaking shoot sound when not silencer
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
These oaks shouldn't have two-sided bark materials.
Can wear hats with bandana
Weather settings in RustEditor/Environment
AK entity scope attachment bone
Added the shadowless point light back to the furnace.
Trainyard lootcrates and barrels, statics
New pipeline piece of greybox
Crystal mat tweaks, because fog. Scene stuff wip.
Added support for terrain offset to monument and mountain prefab scenes