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110,897 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Refactoring playerstate/tick Added spectate mode (for debugging) Increased protocol Fixed broken hold type on first spawn Fixed rock 3rd person animations not playing
10 Years Ago
Fixed decor normal alignment and added position offset if specified in the prefab
10 Years Ago
UI layout changes, minor camera tweaks.
10 Years Ago
Removed old rock prefabs, moved new rock prefabs to their correct locations
10 Years Ago
Forest 3 prefab tweaks
10 Years Ago
Removing old rocks.
10 Years Ago
Fixed trees being invisible (requires server restart) Added correct prefab name to mushroom prefabs Removed old tree prefabs (base assets are still in backup folder if you need them)
10 Years Ago
EAC error message update
10 Years Ago
Added construction layer to wolf obstacle mask
10 Years Ago
Tweaked sky day-night progression curve
10 Years Ago
Moved LINQ extensions to LinqEx
10 Years Ago
Moved some transform extensions from TransformUtil to TransformEx Moved some vector extensions from TransformUtil to VectorEx
10 Years Ago
Added terrain forest enum
10 Years Ago
Time of Day update to 2.1.0 prerelease 5
10 Years Ago
Added clothing shader
10 Years Ago
Added base patterns to use with clothing shader. Added WIP snow jacket model and textures.
10 Years Ago
checking in the boar model.
10 Years Ago
Tiny ambient light and aurora tweaks.
10 Years Ago
Small tree 4-1 texture fix.
10 Years Ago
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
10 Years Ago
Moved some utility components to their correct folder
10 Years Ago
Added TerrainBiome info, enum and struct
10 Years Ago
Added MaxIndex extension method
10 Years Ago
Added or updated approximately 3 million meta files
10 Years Ago
I think we don't want the art scene folder on main
10 Years Ago
Tree files
10 Years Ago
4 missing tree files.
10 Years Ago
Forest types 3, 4, 5, 6, 7 with billboards.
10 Years Ago
Minor scene update
10 Years Ago
Added another rock, some scene updates. Annnoying meta changes? D:
10 Years Ago
Added sleeping flinch anims
10 Years Ago
Added flinch additives folder & animations
10 Years Ago
Fixed z-indexing issues when dragging icons
10 Years Ago
Update Child entity network group when parent updates Menu blur, proper Update player model in inventory at a lower rate (performance) Server performance tweaks
10 Years Ago
Server profiling
10 Years Ago
Nights are now cold
10 Years Ago
Added icons for hot and cold effects
10 Years Ago
Fixed icon z-indexing issue. Fixed issue with resistance bars being incorrectly sized at low resolutions (800x600).
10 Years Ago
Removed debug Fixed network groups not always being updated properly
10 Years Ago
I broked TakeDamage Added warning if UpdateNetworkGroup can't find a parent
10 Years Ago
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
10 Years Ago
Background blur
10 Years Ago
Moved stag entity out of prefabs folder (not ready, was causing issues)
10 Years Ago
Fall Damage
10 Years Ago
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10 Years Ago
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10 Years Ago
EAC updates
10 Years Ago
Wood/metal/concrete bullet impact effects.
10 Years Ago
Increased chat font size slightly. Added low health overlay that fades in as player looses health. Health HUD now hidden when full.
10 Years Ago
Resists are now updated on the UI