110,897 Commits over 3,897 Days - 1.19cph!
Refactoring playerstate/tick
Added spectate mode (for debugging)
Increased protocol
Fixed broken hold type on first spawn
Fixed rock 3rd person animations not playing
Fixed decor normal alignment and added position offset if specified in the prefab
UI layout changes, minor camera tweaks.
Removed old rock prefabs, moved new rock prefabs to their correct locations
Fixed trees being invisible (requires server restart)
Added correct prefab name to mushroom prefabs
Removed old tree prefabs (base assets are still in backup folder if you need them)
Added construction layer to wolf obstacle mask
Tweaked sky day-night progression curve
Moved LINQ extensions to LinqEx
Moved some transform extensions from TransformUtil to TransformEx
Moved some vector extensions from TransformUtil to VectorEx
Added terrain forest enum
Time of Day update to 2.1.0 prerelease 5
Added base patterns to use with clothing shader. Added WIP snow jacket model and textures.
checking in the boar model.
Tiny ambient light and aurora tweaks.
Small tree 4-1 texture fix.
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
Moved some utility components to their correct folder
Added TerrainBiome info, enum and struct
Added MaxIndex extension method
Added or updated approximately 3 million meta files
I think we don't want the art scene folder on main
Forest types 3, 4, 5, 6, 7 with billboards.
Added another rock, some scene updates. Annnoying meta changes? D:
Added sleeping flinch anims
Added flinch additives folder & animations
Fixed z-indexing issues when dragging icons
Update Child entity network group when parent updates
Menu blur, proper
Update player model in inventory at a lower rate (performance)
Server performance tweaks
Added icons for hot and cold effects
Fixed icon z-indexing issue. Fixed issue with resistance bars being incorrectly sized at low resolutions (800x600).
Removed debug
Fixed network groups not always being updated properly
I broked TakeDamage
Added warning if UpdateNetworkGroup can't find a parent
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
Moved stag entity out of prefabs folder (not ready, was causing issues)
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Wood/metal/concrete bullet impact effects.
Increased chat font size slightly.
Added low health overlay that fades in as player looses health.
Health HUD now hidden when full.
Resists are now updated on the UI