128,925 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
        
            
            
            
                
                Allowed mesh.quality and tree.quality to be > 100
Made mesh and tree qualities > 100 push back the billboard / cull distance as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wall frame inserts do the same construction layer check walls do
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made pool.prefabs and pool.assets console commands take an optional filter argument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed culling mode not working on Rust/Standard shader set
 
                
                
                
                
                
             
         
        
            
            
            
                
                metal facemask & toro now have same protection values (facemask nerfed a bit)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                balance for external walls/gates
basecombatentity never loads with more health than its max
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Brought back shore wetness; new params, more broad; first stage before PBR params and extending to other shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                shell protection added to external walls/gates
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed physical trap items from spawn table
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated loot tables + manifest
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Shorter shore wetness range, darker soaked albedo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed DoPrepare not being called on ScriptableObjects (missing skins in release)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed item wrong categories
 
                
                
                
                
                
             
         
        
            
            
            
                
                Landmine max placement distance is 4 (same as other traps)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for "Cannot change GameObject hierarchy while activating or deactivating the parent."
 
                
                
                
                
                
             
         
        
            
            
            
                
                Planner traces ignore triggers
Planner uses rust namespace defines instead of LayerMask.GetMask
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed AF not forcing on for all textures (against diogo's wishes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                rcon utf8 input experiment
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed console.clear
added console.tail <count>
added console.search <string>
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added convars for all the different places pooling is used in
Disabled sound prefab pooling by default (all the others remain enabled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed invisible static bushes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed PrefabInstantiate culling itself in standalone builds (I think)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Bug reporter fix (why didn't anyone report this!?!?!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Close rcon on exception
Fixed some server exception reports not grouping properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a condition where saves could get wiped on inproper shutdown
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Unfucked entity creation / destruction events
Made entity destruction a lot faster (or that's what the editor wants me to believe)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wet rocks on water and beach
Inverted terrain height masking for wetness
Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff
Tweaked wetness some more