127,157 Commits over 4,109 Days - 1.29cph!
AI tweaks (LOS tweaks and AI behaviour tweaks).
Include terrain in BaseEntity.IsVisible
removed buzzing sound and smoke from light fixtures 'on' prefabs
Fixed error as warning msg.
Socket_Base shit is done in DoPrepare instead of OnValidate
Fixed monument navmesh on Compound
Update Compound scene with new monument navmesh settings.
Geiger Counter optimization
temp removed style 06 from hairsets, tweaked hair materials further to look less flat, added some more fuzz to hair_strands_diffuse texture to make hair look fuller
hair fuzz and material changes from hair_caps
Tweaked last known position movement AI.
Another monument navmesh tweak at Compound (last one)
Updated monument navmesh in Compound scnene (no scene2prefab).
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
Stationary scientists at Compound looks at players if they get close enough.
Tweaks to creepy look at behaviour in Scientists at Compound.
PresetManager, whatever that is
619 fbx meta file auto updates
Disabled chair detection in NPCs.
Safety check around AI context's position entity to ensure it's not destroyed.
barrels and animals no longer trigger player as hostile
hostile warnings are cleared after switching servers
dive site crates now are visible (oops)
dive site crates save behavior fixed
looting your own corpse no longer marks you as hostile
suiciding in compound no longer marks you as hostile
looting backpacks now marks you as hostile (except your own)
fixed startup errors
fixed exploitey areas of compound
added more external compound turrets
fixed chill zone tables/bbq being stealable
more hobo barrels on compound for night lights
protocol++
Improvements to Scientists vs dead people and targeting/shooting.
one last sentry near chill zone
looting wounded or sleeping players in safe zone marks you as hostile
Fixed underwater decor maximum crate population exceeding spawn positions available
Local player footsteps are quieter than other players
Boat sounds
Chainsaw sounds
Misc sound polish & mix tweaks
no longer mark hostile when suiciding in safe zone
Added terrain anchors to compound monument
Merge from save162 (another staging server wipe, sorry guys)
Cannot loot other player corpses / sleepers / bags inside safe zones
flare cost reduced (less gp from recycle)
Switched SSAO back to gbuffer normals; fix for liney vm occlusion and over-darken vegetation
Reverted Flare cost reduction
Removed Flare from compound vending machine
Only one player can use recycler at once fix
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
Merge from main (final, hopefully)