branchrust_reboot/main/PlayerRigUpdate2cancel

1,166 Commits over 638 Days - 0.08cph!

4 Months Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
4 Months Ago
Fix NRE when no editor window is selected
4 Months Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
4 Months Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
4 Months Ago
Fixing chicken suit skeleton skin
4 Months Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
4 Months Ago
Ninja suit skinning fix
4 Months Ago
Movember moustache partial fix
4 Months Ago
Fixed editor performance after merging child animator system
4 Months Ago
Santa beard partial fix
4 Months Ago
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
4 Months Ago
Playground.player updated
4 Months Ago
Krieg backpack holster offset pass
4 Months Ago
Bunny suit mat assignment fix
4 Months Ago
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
4 Months Ago
Underwear_pants male LODs
4 Months Ago
Underwear_pants female LODs
4 Months Ago
Underwear_bra lods
4 Months Ago
Unerwear_bra neck normal seam fix
4 Months Ago
Player seed updates
4 Months Ago
Fixed parachute offset when equipping an item
4 Months Ago
Fix parachute bag appearing on leg when deployed
4 Months Ago
Fix frosty breath emitting from side of head
4 Months Ago
Hooked up new(?) forearm twist bones in player_model
4 Months Ago
Increased jaw movement when speaking
4 Months Ago
Seed head updates
4 Months Ago
exported edited 3p zipline anims
4 Months Ago
Player seed updates
4 Months Ago
Military vendor animation content
4 Months Ago
Updating skinning for female skin
4 Months Ago
Bandit gear skinning update
4 Months Ago
New ChildAnimatorSubSystem Runs an entirely independent controller Has it's own weight, can target specific layers, etc Added a dropdown to the player animator that detects this and allows us to switch between multiple controllers for easy debugging
4 Months Ago
Add a warning to the state sync editor if the state name is incorrect
4 Months Ago
Fixed lower case Attack on StateSync components (sks and paintball gun)
4 Months Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
4 Months Ago
exported edited arm throw pose on 3p rock anims
4 Months Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
4 Months Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
4 Months Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
4 Months Ago
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
4 Months Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
4 Months Ago
Merge from AnimationSubSystems
4 Months Ago
Added another female/asian player seed
4 Months Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
4 Months Ago
added 3p upperbody state anim clips
4 Months Ago
updated 3p pickup & drop anim clip lengths
4 Months Ago
set 3p card game anim to loop
4 Months Ago
edited 3p minicopter and generic sit idle anims
4 Months Ago
set 3p zipline anims to loop and anim edited
4 Months Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs