branchrust_reboot/main/PlayerRigUpdate2cancel

257 Commits over 334 Days - 0.03cph!

8 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
8 Months Ago
ak47 entity spine offset added
8 Months Ago
updated 3p ak47 anims
8 Months Ago
set inventory anim controller to temporarily use base idle
8 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
8 Months Ago
merge from PlayerRigUpdate2/mergemain
8 Months Ago
added tactical gloves to v4 loadout
8 Months Ago
Female metal plate, backpack v4
8 Months Ago
Female Roadsign armour v4
8 Months Ago
female pants tweaks
8 Months Ago
female pants/hoodie v4 rig
8 Months Ago
Sash v4 rig
8 Months Ago
Tactical Gloves v4 rig
8 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
8 Months Ago
Copied spine avatar settings from main
9 Months Ago
V4 roadsign kilt
9 Months Ago
V4 rig roadsign jacket
9 Months Ago
V4 rig large backpack
9 Months Ago
V4 rig metal chestplate
9 Months Ago
V4 rig metal facemask
9 Months Ago
Added clothing items to player update loadout
9 Months Ago
V4 rig hazmatsuit
9 Months Ago
added new player loadout
9 Months Ago
Pants/Hoodie/Boots for v4 rig
9 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
9 Months Ago
merge from main
9 Months Ago
Updating more player seeds to v4 rig
9 Months Ago
merge from main
10 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
10 Months Ago
More player seed work
10 Months Ago
Updating and hooking up more player seeds
10 Months Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
10 Months Ago
Texture updates Adding another female head seed
10 Months Ago
Cleanup
10 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
10 Months Ago
set up v4 unarmed anims in player animator
10 Months Ago
Rest of v4 unarmed anim set exports
10 Months Ago
v4 crouch anim exports
10 Months Ago
updated avatar settings on a few test anims
10 Months Ago
Tpose for fingers in avatar
10 Months Ago
Correct meta rotations in the avatar (maybe)
10 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
10 Months Ago
Avatar fixes to prevent submerged animations
10 Months Ago
test files
10 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
10 Months Ago
renaming of unarmed anims to match maya source and new convention
10 Months Ago
Updated rig to V4 with updated names
10 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
10 Months Ago
Eye spec changes
10 Months Ago
Added playground.player