branchrust_reboot/main/PlayerRigUpdate2cancel
634 Commits over 485 Days - 0.05cph!
bug fix's for a selection of player update 3p animations
Updating rf transmitter deploy animation
blowpipe animation updates
Merge from main
Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
Adding new sitting animations for v4 update
HeavyPlatePants repose/lods
HeavyPlateJacket repose/lods
Heavy plate helmet repose
Adding v4 snowmobile shooting anims
Blowpipe - added SFX anim events, set up override controller correctly
SAP - updated sfx anim event placement
All scientist LODs + prefab updates
Tshirt.Long repose (female)
Tshirt.Long repose (male)
Fixed outdated material reference in some player seeds
changed material applied to knight armour helmet imports
Added v4 player anims to base player animator
- default sitting on chair
- jumping
- freefall skydiving
- chute open parachuting anims
set skydiving anims to loop
Roadsign Glove LODs - Male/Female
anim setting and mask updates for various mount animations
Knights armour helmet repose
Metal Plate LODs - Male/Female
Roadsign pants LODs + fixed normals
Roadsign jacket LODs + fixed normals
Normal fix on coffecan helmet repose
Updating meta data for v4 update anims
horseriding - updated anim settings
jackhamer - set to use custom spine & added values
Knight Armour vest and pants repose.
Makeshift Hazmat LODs + bakeLODs
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
initial setup of rpg7 anims for player update
setup chainsword 3p anims
Merge from main
Planner.prefab caused a conflict, used the versin from main
Construction_plans.mat had been changed on main and deleted on this branch, preserved the change