branchrust_reboot/main/PlayerRigUpdate2cancel

1,164 Commits over 577 Days - 0.08cph!

2 Months Ago
moved l96 holdtype to correct folder
2 Months Ago
removed uneeded anims events from some 3p anims
2 Months Ago
Updated player update animation import preset
2 Months Ago
exported edited 3p swimming anims
2 Months Ago
Fixing prisoner hood skinning and missing LODs
2 Months Ago
Pool table animation clips - loop and prop pass
2 Months Ago
Compile fix
2 Months Ago
Added a new ToggleThrownWeapon animation event, allows us to switch on/off the grenade visuals so they don't stay in the players hands all the time throughout a throw animation Implemented on supply signal, smoke grenades, molotovs, beancans, flashbangs, bee grenades, f1 grenades and firecrackers Fixed incorrect animations on the smoke grenade and firecracker animation overrides
2 Months Ago
Fixed broken NVG sounds
2 Months Ago
New StateSync component for weapon animators Looks for a matching state on the main player model and matches the normalized time on the weapon animator to ensure the animation stays in sync Will need to be applied to each weapon individually, applied on HMLMG reload animation for now
2 Months Ago
Enable single frame parenting for AK mag drop effects
2 Months Ago
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
2 Months Ago
Updated sprint anim (test)
2 Months Ago
removed sneaky anim event sfx from 3p sitting anims
2 Months Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
2 Months Ago
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
2 Months Ago
scruffy beard variants/hairset update again again
2 Months Ago
Added player seed
2 Months Ago
Renamed new head prefabs to fit naming convention
2 Months Ago
scruffy beard variants/hairset update again
2 Months Ago
Added another player seed
2 Months Ago
scruffy beard variants/hairset update (because of new player seed)
2 Months Ago
Player seed work
2 Months Ago
Updated gesture polish pass
2 Months Ago
added missing deploy anim events to the tools anim clips
2 Months Ago
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing
2 Months Ago
exported edited pick axe 3p anims
2 Months Ago
Dart animation exports on new rig
2 Months Ago
Adding in talk animations for general and host gestures
2 Months Ago
npc updated animations
2 Months Ago
added missing deploy/reload anim events to weapon anim clips
2 Months Ago
Anim updates for tutorial island end cinematic
2 Months Ago
added missing deploy/attack anim events to melee,grenade and paddle anim clips
2 Months Ago
Updating wooden armour pants skinning
2 Months Ago
Jump suit skinning update
2 Months Ago
npc tutorial animations updated
2 Months Ago
Halterneck skinniing update
2 Months Ago
Hide skirt skinning
2 Months Ago
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
2 Months Ago
exported edited 3p beanbag anim and set to loop
2 Months Ago
Skin pass for hide poncho
2 Months Ago
Parachute backpack skinning pass
2 Months Ago
exported 3p boat sterring anim and added to player animation controller
2 Months Ago
merge from beard_setup
2 Months Ago
Skinning pass for cocoknight armour
2 Months Ago
updated blendtree names
2 Months Ago
Added walk footstep events
2 Months Ago
exported edited boombox 3p anims
2 Months Ago
3p mace deploy anim edited to match viewmodel
2 Months Ago
Fixed LODs on female bone armour