branchrust_reboot/main/PlayerRigUpdate2cancel

893 Commits over 516 Days - 0.07cph!

2 Months Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
2 Months Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
2 Months Ago
Fixing outbreak sprayer skinning and prop joint position
2 Months Ago
minicopter ik target updates
2 Months Ago
Updating burst cloth for Dracula cape
2 Months Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
2 Months Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
2 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
2 Months Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
2 Months Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
2 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
2 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
2 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
2 Months Ago
Skin pass for tiwtch underwear
2 Months Ago
Moved legacy hair to it's own folder
2 Months Ago
Added average female skin set Added average female skin set collection for debugging
2 Months Ago
Fixing outbreak scientist setup
2 Months Ago
Player seed updates
2 Months Ago
updated ballista ik hand positions
2 Months Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
2 Months Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
2 Months Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
2 Months Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
2 Months Ago
Merge from main Conflict on building_planner.entity, auto resolved
2 Months Ago
More player head seed work
2 Months Ago
Player head seed work
2 Months Ago
tweaked guitar inUse position
2 Months Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
2 Months Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
3 Months Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
3 Months Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
3 Months Ago
Updating outbreak scientist skinning
3 Months Ago
anim update for cannon ball position in hand
3 Months Ago
trumpet anim updates
3 Months Ago
exported updated 3p rpg7 reload anim and reload anim events edited
3 Months Ago
Tuba animation updates
3 Months Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
3 Months Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
3 Months Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
3 Months Ago
50cal and cannon updates
3 Months Ago
Fixed bass guitar
3 Months Ago
Also fixed the jerry can guitar
3 Months Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
3 Months Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
3 Months Ago
Updated hold position of tuba, got zeroed out for some reason
3 Months Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
3 Months Ago
Remove some sockets from the static verison
3 Months Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
3 Months Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
3 Months Ago
updated 3p shield anims exported