branchrust_reboot/main/PlayerRigUpdate2cancel
893 Commits over 516 Days - 0.07cph!
3p car passenger idle anim exported
Fixed flickering hair cards in hide skirt
updated secret labs chair 3p idle anim
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
exported 3p idle anims for the arcade
Merge from main
No conflicts!
sunken /combat knife updates (now we have orientation model changes from main)
- updated 3p combat anims with new prop orientation
- removed entity offsets
- set to follow r_prop instead of r_hand
- updated holster positions
Saloon kick updates
- Updated player animator with correct anims
- Added anim events
Updating krieg backpack skinning and burst cloth
Updating krieg skeleton asset
Updating krieg hazmat burst cloth and skinning
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
Re populating skeleton skin bone array for frontier hazmat
Adding skinning items subbed to wrong branch
front 50cal animation updates
single 50cal animation updates
cannon anim update and IK adjustments
Merge from main
Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
exported updated helicopter reardoor idle anim
exported updated motorboat sit anims
exported updated 3p ejector seat idle anim
beach chair 3p idle anim exported
edited minicopter 3p anims
Force the player model to play the deploy animation when switching between entities that use planners
Updated held positions for all guitars + bass
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
exported minicopter 3p idle anims and edited left hand ik target in entity
Skin pass for vagabond jacket
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
Added mount pose tooltips and headers in the BaseMountable inspector
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses
Set to false by default, enabled for rowboat and steering wheel
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
set 'mounted animation speed' to 1 in chair.icethrone prefab
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
Skinning update for wood armour gloves
exported updated 3p bone knife anims
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
Merge from main
Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
exported updated 3p bone knife anims
Setting up burstcloth and skinning for ghost sheet
updated planners and wallpaper 3p run anim
updated planners and wallpaper 3p anims/override controllers
Cap mask updates, material tweaks