branchrust_reboot/main/PlayerRigUpdate2cancel
                         
                     
             
         
     
    
        
332 Commits over 365 Days - 0.04cph!
    
    
    
        
            
            
            
                
                - updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform)
- updated mask meta on anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Female large backpack for v4 rig
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added rock/torch to v4 loadout
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                torch - initial 3p anims and prefab updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated 3p ak deploy to remove jitter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toggled 'import animation' on RustPlayer.fbx
Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed walks (doubled up jogs) in player animator for more responsive movement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated default spine offset as derived from idle animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player avatar uses spine1,2,3
Updated all v4 animations
Updated custom offsets on sar and ak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene updates with debug controller player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated customspineoffsets for ak and sar
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated ak entity hold info offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated ak47 entity hold info offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated avatar source for ak anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug anim controller for testing raw anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ak and sar customspineoffset updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                3p sar anim updates (top spine control set to 50 in rot Y)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ak47 entity spine offset added
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                set inventory anim controller to temporarily use base idle
 
                
                
                
                
                
             
         
        
            
            
            
                
                sar entity update
- positioned inner bolt as it was appearing offset
- unpacked model in prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from PlayerRigUpdate2/mergemain
 
                
                
                
                
                
             
         
        
            
            
            
                
                added tactical gloves to v4 loadout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Female metal plate, backpack v4
 
                
                
                
                
                
             
         
        
            
            
            
                
                Female Roadsign armour v4
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                female pants/hoodie v4 rig
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                rustplayer avatar update (added spine 4 as upper chest)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Copied spine avatar settings from main
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Added clothing items to player update loadout
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Pants/Hoodie/Boots for v4 rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                weapon updates
- Ported over ak and sar 3p anims, exported on v4 rig
- prefab setup work
- holster updates
- removed offsets in entities
- created world weapon masks and removed root bone from meta
- holdtype setup
- re-parent entity to prop bone