branchrust_reboot/main/PlayerRigUpdate2cancel

1,164 Commits over 577 Days - 0.08cph!

3 Months Ago
Fixing skinning for lumberjack hazmat
3 Months Ago
Mannequin fbx update
3 Months Ago
Update prefab MetalIceVest
3 Months Ago
IceMetalChestplate and IceMetalFacemask setup
3 Months Ago
Beancan override fixes
3 Months Ago
Fixed scientists using multiple masks at once, now matches main
3 Months Ago
Fixed AI not being able to be spawned inside of WakeAI zones if in an editor scene Awake was happening before the local server was initiated and throwing an exception so it wasn't getting query events This is an issue on main but it's blocking quick testing on this branch so I'll do it here, could cherrypick this change to main if needed
3 Months Ago
Merge from main
3 Months Ago
Ice metal vest new fbx and setup
3 Months Ago
Frankenstein visibility
3 Months Ago
Frankenstein visibility
3 Months Ago
Scarecrow head and suit FBX and prefabs
3 Months Ago
added 3p swimming animations to player anim controller
3 Months Ago
Tutorial animation updates
3 Months Ago
edited holster/baclpack positions on salvaged axe entity
3 Months Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
3 Months Ago
KickHazmat skinning update
3 Months Ago
3p sitting anims and clips updated
3 Months Ago
Fixed grenade anim override not using throw animations
3 Months Ago
Fixed holster info bone name not working if supplied bone was spine4
3 Months Ago
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
3 Months Ago
Don't show parachute canopy on legs renderers
3 Months Ago
Small Backpack clearance update
3 Months Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
3 Months Ago
Updated Ik targets for computer station
3 Months Ago
Updated Krieg Backpack holster values
3 Months Ago
Wetsuit female model update
3 Months Ago
Fixed clipping, normals and LODs on leather gloves
3 Months Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
3 Months Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
3 Months Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
3 Months Ago
Updating skinning for nomad hazmat
3 Months Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
3 Months Ago
Added 3p horseback turning anims and hooked up in player animator
3 Months Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
3 Months Ago
guitar position update
3 Months Ago
Fixing invisible male legs
3 Months Ago
3p medical syringe anim updates to match new viewmodel anims
3 Months Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
3 Months Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
3 Months Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
3 Months Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
3 Months Ago
fixed 3p phonebooth hand offset bug
3 Months Ago
Updating player model skinning
3 Months Ago
Gesture audio event updates
3 Months Ago
Gesture animation polish pass - start/end pose update and timing adjustments
3 Months Ago
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button Update butcher knife offset, very minor change
3 Months Ago
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
3 Months Ago
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
3 Months Ago
Disabled Has Exit Time on the SItting -> Exit animation state The animator pose type will now persist it's value when a player dismounts, it used to reset to 0 as soon as a player dismounts This fixes mountables using a different pose type to the default sit animation transitioning to the default sit animation as soon as a player dismounts It always did this, but because the default sit animation was a single frame it was unnoticable