branchrust_reboot/main/PlayerRigUpdate2cancel

497 Commits over 426 Days - 0.05cph!

10 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
10 Months Ago
updated override controllers
10 Months Ago
set up sound anim events for various weapons
10 Months Ago
Added poolable component to missed prefabs
10 Months Ago
Fixed duplicate StringID on added loadouts
10 Months Ago
relinked prefabs to skinnables
10 Months Ago
Cherry picking 116881 - Hoodie/Pants material changes
10 Months Ago
Unpacking missed prefabs
10 Months Ago
Skin pass for player rig update sash
10 Months Ago
unpack all clothing prefabs for vertical slice :(
10 Months Ago
Female head LODs
10 Months Ago
Added playermodelskin to male body lods
10 Months Ago
Male head lods
10 Months Ago
Male body LODs
10 Months Ago
Blink controller timings
10 Months Ago
Player seed updates
10 Months Ago
Player seed updates
10 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
10 Months Ago
updated vertical slice loadout
10 Months Ago
Fixed viewmodel arms not getting tinted
10 Months Ago
Player seed updates
10 Months Ago
Player seed updates
10 Months Ago
Player seed updates
10 Months Ago
Player seed updates
10 Months Ago
Reduced eye textures to 512
10 Months Ago
Player seed updates
10 Months Ago
Removed prefab references from hair sets for now (disabling hair)
10 Months Ago
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
10 Months Ago
Ragdoll NRE fix
10 Months Ago
Eyelid skinning on more heads
10 Months Ago
Eyelid skinning on Male_G
10 Months Ago
Made eyelids children of eye bones
10 Months Ago
Better blink values
10 Months Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
10 Months Ago
merge from Player_Seed_EyePositions
10 Months Ago
updated backpack offsets for some weapons
10 Months Ago
Player seed updates
10 Months Ago
override controller updates
10 Months Ago
sar/lr300/ak47u updated backpack offsets
10 Months Ago
Player seed updates
10 Months Ago
Added more working weapons to v4 loadout + ammo
10 Months Ago
updated slight model offset in rock entity
10 Months Ago
anim fixes for lr300
10 Months Ago
fixes for shake from deploy to idle on ak
10 Months Ago
weapon updates
10 Months Ago
Player seed updates
10 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
10 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
10 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
10 Months Ago
Pixelate censor fixes