branchrust_reboot/main/PlayerRigUpdate2cancel

1,164 Commits over 577 Days - 0.08cph!

2 Months Ago
Fixed player heads not appearing on small hunting trophy
2 Months Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
2 Months Ago
Skin pass for ice armour vest and mask
2 Months Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
2 Months Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
2 Months Ago
Average male head model/prefab/skin set Short scruffy beard models/lods/textures/prefabs (not accessible yet)
2 Months Ago
Merge from main (no conflicts)
2 Months Ago
merge from main
2 Months Ago
merge from hair_fixes
2 Months Ago
Updating skinning for mannequin
2 Months Ago
Fixing small back pack LODs having incorrect skinning
2 Months Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
2 Months Ago
Fixed end of tutorial cinematic
2 Months Ago
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
2 Months Ago
Increase walk speed animation to 1.5 (was 1.2)
2 Months Ago
Merge from main (no conflicts)
3 Months Ago
Twitch rivals IK and mount updates
3 Months Ago
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
3 Months Ago
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
3 Months Ago
Merge from main
3 Months Ago
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
3 Months Ago
merge from PlayerRigUpdate2/Hair_Fixes
3 Months Ago
Fixed NRE in pants.knightarmour
3 Months Ago
Akin pass for scarecrow outfit
3 Months Ago
Cherry pick 148120 (perf.playermodel fix)
3 Months Ago
Skinning pass for small backpack
3 Months Ago
Skinning pass for diving suit and diving tank
3 Months Ago
Merge from main
3 Months Ago
Modified skinning on the leather gloves
3 Months Ago
Updated underwear male/female meshes
3 Months Ago
Scientist Santa restored in the santa sleigh
3 Months Ago
Skinning update for paintball overalls
3 Months Ago
Skinning update for space hazmat
3 Months Ago
Fixed ice mask/vest not appearing
3 Months Ago
Updating skinning for female legs
3 Months Ago
Fixing arm skinning for female player model
3 Months Ago
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time
3 Months Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
3 Months Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
3 Months Ago
Merge from main, no conflicts
3 Months Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
3 Months Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
3 Months Ago
Visibility on heavyplate jacket and pants
3 Months Ago
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
3 Months Ago
Fixed duplicated job animations in Body > Walk blend tree Also reset the walk animations to speed = 1
3 Months Ago
Bone armour female version update
3 Months Ago
Fixing skinning for gingerbread man suit
3 Months Ago
enable screen edge fade on eyeAO materials
3 Months Ago
add toggle for refraction screen edge fade behavior
3 Months Ago
Mannequin poses