branchrust_reboot/main/apartment_complex_monumentcancel
1,043 Commits over 181 Days - 0.24cph!
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
Update the apartment door prefabs inside the apartments
- set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
Regenerate font with all characters
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
Add dripping font for the apartment door numbers
Add culling sphere component to the apartments
Add culling support for apartment furniture
- start with large spheres around each apartment
- add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
Reconnect apartment doors to apartment prefabs
Put apartment elevator at the end of the wing
- add extra floor for basement
- split apartment floors into their own prefabs
Duplicated second elevator in reception area
Apartment elevator now functional
fixed renderer batch on medium apartment
increased monument radius slightly as that caused some issues inserting in procmap
fixed bunch of topology/splat leftovers
apartment complex S2P
fixed carpark_e LOD2 not displaying the right baked material/UVs
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
Enabled GPU instancing for a bunch of large apartment materials
More set dressing around the outskirts of the monument
HLOD updated
S2P
Start converting props into a functional apartment complex elevator
merge from main -> apartment_complex_monument
Add button to toggle reflection probe in the editor
- default docks top right of scene view beside the other camera buttons
- fixes bad lag when flying around in scene view
Rename room ids from 3 digits -> 2 digits (305 -> 35)
- 2 digits makes it easier to put the room numbers on doors
Convert stool_a to mountable entity
Shift some small apartment props around too
Shift large furniture props into furniture root so they only spawned when rented
Move all the contents of the medium apartment into furniture so it's only spawned while rented
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
Convert more props from medium apartment into entities
Convert double vanity prop in bathroom
Redo swapping some of props -> entities in small, medium & large apartment
Fix double vanity entity prop positions
medium apartment lod fixes
cobwebs
cockroaches
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from main -> apartment_complex_monument
Ripped carpet decals for interior
more terrain height polish and splat painting
pushed set dressing density around the streets and secondary buildings
Added environment volumes for the apartment type B interior corridors
apartment_complex_1 s2p
tweaked central oak for better fit in market place
near final splat painting
Exterior lighting progress & related files
stool A, B , C, D col shape improvements
Fixed missing transparency in apartment interior trims (for steps)
medium apartment collision