branchrust_reboot/main/apartment_complex_monumentcancel
598 Commits over 151 Days - 0.17cph!
Model changes and prefab light set dressing for kiosk D
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
start of set dressing in kiosk F
Rentable Shop Kiosk F - first pass materials WIP
Fixed paint mask normal map settings
Apartment complex b progress
rentable shop neon signs blockout + atlas planning (temp materials)
Apartment complex b progress
various stools (4) blockout
Material/colour rejigs of shop E to push closer to concept
merge from shipping container optims branch
work on prefab for rentable shop E
Forgot to save, material fixes
Added collision back to shop E. Small material changes.
First pass of materials on rentable shop E (still WIP)
Kiosk trim paint mask and fixes to base textures
merge from main -> apartment_complex_monument
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
Apartment complex b progress
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
new textures for building generic trim set to enable vertex blend use
texturing progress - apartment complex
Added coffee table to prefab
Updated and Improved Makeshift Coffee Table Prop LOD 3
Tweaked Vertex AO Values on Makeshift Coffee Table Prop
Created Makeshift Coffee Table Prop Prefab
Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
Makeshift coffee table updated with vertex AO
Updated blockouts for apartment sets
Added and Setup Makeshift Coffee Table Prop Folders and Materials
Imported Makeshift Coffee Table Prop Textures
Adding door mats meshes and textures and light fixtures blockouts
Kitchen set 1 material settings
texturing progress - apartment complex
monument S2P
glass material tweaks and meshes that go alongside, more basic vpaint progress
improved building_generic_trims textures
texturing progress - apartment complex
prefabing windows and glass, S2P scene
texturing progress - apartment complex
materials first pass, texturing start on apartments exterior
Separate sign for Kiosk B
Separate paintable signs for rentable shop kiosks
rotated penthouse bath door to prevent blocking path
Apartment complex greybox update
Added layer to the scene for props testing
apartment complex greybox - polishing demolished side a bit
some layout adjustments to fit newer greyboxed buildings