branchrust_reboot/main/apartment_complex_monumentcancel
598 Commits over 151 Days - 0.17cph!
some progress on the damaged wing
apartment door fixes.
mip streaming on textures, set srgb to greyscale
manifest
apartment doors and other prefabs in static folder updated
fixed some pivot issue on door.apartment.b that had it offset compared to others
Update Firewood Prop LOD Distances and Prefabs
Optimized Firewood Prop LODS
Kiosk trim textures continued
Imported Firewood and Firewood Holder Prop Textures and Models
Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
Apartment complex b damage progress
apartment complex models backup
Separated out interior of kiosk E + set dressing within prefab
Various light fixture stuff.
Scene backup.
Light prefab optimizations and tweaks.
Light scene & related files.
thicker/detailed window frames to match apartments around
pushing scene before merge
enabled vert colour tinting on trim material paint mask (new textures coming soon)
merge from detail layer tint shader
Fixed bugged candle flame.
Apartment lights - updated textures
updated apartment light textures
missing glass from kiosk F + set dressing
set dressing rentable shop A
Updated apartment light textures
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
first pass mat application shop A
kiosk b update.
new doors added.
First pass trims/mat applications on kiosk A
Updated meshes, previous meshes were exported with Embeded media turned on and were huge in size.
apartment lights prefab updates