branchrust_reboot/main/apartment_complex_monumentcancel

1,024 Commits over 181 Days - 0.24cph!

59 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
59 Days Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
59 Days Ago
Set dressing in large apartment
59 Days Ago
Renamed edge decals textures Stray meta files
60 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Communal area cleanup
2 Months Ago
Communal areas progress and some new textures
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Fixed missing face from Rentable Shop F exterior
2 Months Ago
some set dressing/foliage polish in playground area
2 Months Ago
apartment_complex_1 s2p
2 Months Ago
killing more shadow casters, disabled shadow casting corridor interior
2 Months Ago
killing more shadow casters, disabled shadow casting on a dozen of pointlights
2 Months Ago
apartment shadow casters and proxy optimizations
2 Months Ago
Add "rentallrooms" to see performance impact of fully loaded apartment monument
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
small apartment lods
2 Months Ago
First pass of rotten trim blends for apartments
2 Months Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
2 Months Ago
small apartment art, collision
2 Months Ago
custom shadow proxies for apartment block building exterior
2 Months Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
2 Months Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
2 Months Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
2 Months Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
2 Months Ago
cobweb fixes
2 Months Ago
fixed apartment_b_concrete_mixed_slab
2 Months Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
2 Months Ago
apartment corridor update
2 Months Ago
Collision for large apartment
2 Months Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
2 Months Ago
Merge from main
2 Months Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
2 Months Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
2 Months Ago
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
2 Months Ago
Regenerate font with all characters
2 Months Ago
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
2 Months Ago
Add dripping font for the apartment door numbers
2 Months Ago
Add culling sphere component to the apartments
2 Months Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
2 Months Ago
Reconnect apartment doors to apartment prefabs
2 Months Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
2 Months Ago
Duplicated second elevator in reception area
2 Months Ago
Apartment elevator now functional
2 Months Ago
fixed renderer batch on medium apartment
2 Months Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
2 Months Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
2 Months Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.