branchrust_reboot/main/apartment_complex_monumentcancel

1,024 Commits over 181 Days - 0.24cph!

51 Days Ago
merge from decorative plants
51 Days Ago
set dressing progress in floor 3 and 4
51 Days Ago
set dressing progress in floor 3 and 4, basement somewhat complete
52 Days Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
52 Days Ago
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
52 Days Ago
Top floor dressing pass Mesh decal pass on the top floor
52 Days Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
52 Days Ago
extra set dressing prefab for apartment wing (temporary)
52 Days Ago
WIP on industrial barricades before switching branches
52 Days Ago
apartment complex s2p
53 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
53 Days Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
53 Days Ago
Show time remaining for rent in the vending machine storage loot panel
53 Days Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
53 Days Ago
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
53 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
53 Days Ago
Ground floor mesh decals
53 Days Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
53 Days Ago
merge from main -> apartment_complex_monument
53 Days Ago
removed corridor fbx from blockers folder
53 Days Ago
Static version of industrial barricade for material checking
53 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
53 Days Ago
Quick fixes to playground assets
53 Days Ago
first pass of the monument blocker-collapse
54 Days Ago
Support multiple inventories being added to the reclaim contents
54 Days Ago
Added support for taking over a shop if you can pay twice the fee
54 Days Ago
Compile fixes
54 Days Ago
First pass on rentable shop ownership prompt
54 Days Ago
Merge from main
54 Days Ago
Cobalt Statue - Minor texture and material edits (concrete pedestal)
54 Days Ago
plywood painted tile fix
54 Days Ago
hanging tarp polycount reduction
54 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
54 Days Ago
little mesh cull pass on wip playground art
54 Days Ago
apartment_complex_b_large interior props shadow casters optim
54 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
54 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
54 Days Ago
merged 2 objects for LOD0
55 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
55 Days Ago
Merge from main
57 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
57 Days Ago
rentable shop b collision
57 Days Ago
Added in monument blockers blockouts and folders
57 Days Ago
Merge from main
58 Days Ago
Broken tile prop set
58 Days Ago
merge from main -> apartment_complex_monument
58 Days Ago
small and medium apartment, mesh colliders
58 Days Ago
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
58 Days Ago
Reverted environment volume changes for wing and core interiors
59 Days Ago
Manifest update for apartment stool