branchrust_reboot/main/apartment_complex_monumentcancel
1,043 Commits over 181 Days - 0.24cph!
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from main -> apartment_complex_monument
more optimisations in large apartment
added a proper static prefab for the bear rug
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
merge from hanging pot plants
set dressing progress in floor 5
set dressing progress in floor 5
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props
disabled a bunch more shadow casters on top floor, base for 5th
Communal interiors progress / top floor dressing
simplifying props prefabs, reducing amount of transforms
Updated rotation of the apartment door mats so it's 000 in unity.
simplifying props prefabs, reducing amount of transforms
simplifying props prefabs, reducing amount of transforms
Fixed some RPC limits on change name and add sell order
Fixed wrong starting fee being applied
set dressing progress in floor 3 and 4
merge from decorative plants
set dressing progress in floor 3 and 4
set dressing progress in floor 3 and 4, basement somewhat complete
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect)
WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued)
A player will now be notified when they reconnect if a shop they owned closed while they were offline
Add rentableshop.closenearestshop convar
Add a toast if your shop is closed
Top floor dressing pass
Mesh decal pass on the top floor
Communal space dressing progress
Dark debris kit prefabs
Separate planter prefabs
Mesh fixes
extra set dressing prefab for apartment wing (temporary)
WIP on industrial barricades before switching branches
lower culling dist on broken tiles, disabled shadow casting on them
shader complexity lower on the checkin desk, got rid of blend layer
Fixed visual calculation
Increased initial scrap fee to 260
Reduced scrap per hour cost to 10
Show time remaining for rent in the vending machine storage loot panel
Fix shop interaction
Move all admin interactions to the contract sign on the side of the store
FIxed rentable shop vm admin panel pointing to old admin menu
Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue)
Fixed interaction flow for vending admin panel in rentable stores
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Apartments compelx communal areas progress
Ground floor lobby dressing and lighting
merge from main -> apartment_complex_monument
removed corridor fbx from blockers folder
Static version of industrial barricade for material checking
bunch of small shadow casters optims around apartment complex monument props
experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
Quick fixes to playground assets
first pass of the monument blocker-collapse
Support multiple inventories being added to the reclaim contents
Added support for taking over a shop if you can pay twice the fee
First pass on rentable shop ownership prompt
Cobalt Statue - Minor texture and material edits (concrete pedestal)
hanging tarp polycount reduction
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
little mesh cull pass on wip playground art