branchrust_reboot/main/apartment_complex_monumentcancel

1,043 Commits over 181 Days - 0.24cph!

4 Months Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
4 Months Ago
Penthouse apartment edge decals and remaining wall textures
4 Months Ago
apartment oven, texture tweaks, prefab setup, lods and collision
4 Months Ago
Merge from main
4 Months Ago
Fixed transforms on playground assets and prefabbed up
4 Months Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
4 Months Ago
fixing some flow issues on the damaged side of the apt building
4 Months Ago
apartment_complex_1 s2p
4 Months Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
4 Months Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
4 Months Ago
removing decorative skull from flat medium as it throws errors
4 Months Ago
cleaning a bunch of missing references in the level and in project art prefabs
4 Months Ago
cleared a prop from clipping in basement flat
4 Months Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
4 Months Ago
Bleed fix.
4 Months Ago
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
4 Months Ago
Cranked the flicker floor up more.
4 Months Ago
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing. Slightly raised the bottom floor of the wave.
4 Months Ago
updated the building topology and added a collider for tree guards
4 Months Ago
adding art for tree_guard_fences, prefabs some splat repaint to fit the ground below trees
4 Months Ago
adding models and final prefab for the nova apartments sign added renderer batch on new bench prefabs some tweaks to scene
4 Months Ago
Remaining kiosks.
4 Months Ago
Finalized F prefabs.
4 Months Ago
Finalized E
4 Months Ago
small apartment update
4 Months Ago
Communal interior material fixes
4 Months Ago
untangled changes from erik's prefab and changes from this AM
4 Months Ago
move the walls corridor to the grid
4 Months Ago
added collision for the corridor
4 Months Ago
blockout playground models from yesterday
4 Months Ago
some visual tweaks to bench_b
4 Months Ago
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
4 Months Ago
Finalized D. B fixes. Scene backup.
4 Months Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
4 Months Ago
Various D fixes.
4 Months Ago
Cleaned C and set correct layers.
4 Months Ago
Shifted a sign for render order purposes.
4 Months Ago
Finalized A/B
4 Months Ago
mosaic from previous hackweek
4 Months Ago
Lights only at night. More B fixes.
4 Months Ago
Layer fix
4 Months Ago
Refactored stuff for the layer warning.
4 Months Ago
First floor fix
4 Months Ago
Basement fixes
4 Months Ago
Apartments complex basement progress
4 Months Ago
adding new version of the apartment corridor
4 Months Ago
Merge from main
4 Months Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
4 Months Ago
Submitting large apartment work I forgot to submit on fri night
4 Months Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment