branchrust_reboot/main/apartment_complex_monumentcancel

1,024 Commits over 181 Days - 0.24cph!

29 Days Ago
optimizing a bunch of prefabs for better occlusion
29 Days Ago
apartment complex s2p
29 Days Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
29 Days Ago
29 Days Ago
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
30 Days Ago
Much more aggressive LOD transitions on rentable shops
30 Days Ago
Include the lighting prefabs in the furniture list that gets disabled when an apartment is occluded, fixes the lighting prefabs always rendering
30 Days Ago
Caught a light with a missing LOD component
30 Days Ago
30 Days Ago
Fixed button inside security room not opening door
30 Days Ago
Fixed disabling domain reloads breaking renting rooms due to static telephone manager fields
30 Days Ago
Replace 0 with O on the door label if the door is in the basement Add · to both sides of the door label if the door is in the penthouse
30 Days Ago
More LOD fixups Should be no more loose components
30 Days Ago
Add `printapartmentculling` to confirm what apartment rooms are culling Fix apartments not being force culled when outside of the apartment complex building Switch ApartmentRoom.Building to a SyncVar so its on the client
30 Days Ago
Fixed elevator floor nr consistency
30 Days Ago
Changed one decal slice to match the apt numbers.
30 Days Ago
Converted some static structures to RendererLods/MeshLods Rentable shop signs, window_penthouse_flat_opaque, Caboose_ground_junk_straight_b/c
30 Days Ago
Merge from main
30 Days Ago
Basement improvements.
30 Days Ago
Basement apt numbers WIP. Fixed basement apt doors having a see-thru gap.
30 Days Ago
Medium apt labels & related corridor lighting tweaks.
30 Days Ago
Fix static elevator lift "raise single floor" menu being stomped in CS 154047
30 Days Ago
merge from prototype -> apartment_complex_monument
30 Days Ago
Apt. door lighting fixes part 2
30 Days Ago
merge from prototype -> apartment_complex_monument
30 Days Ago
Fixing poorly lit apartment doors, part 1
30 Days Ago
All apartments are 3 digit numbered.
30 Days Ago
TMP stuff in the apartments applied to prefabs. Related files.
30 Days Ago
Lighting fix
30 Days Ago
Mailbox tweaks in core Small scene lighting stuff
30 Days Ago
Mailbox font
30 Days Ago
Fix collider parenting on roundabouts, s2p
30 Days Ago
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
30 Days Ago
missing files
30 Days Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
30 Days Ago
paper zfighting floor2
30 Days Ago
fix for the gaps by subway entrance
30 Days Ago
apartment complex s2p
30 Days Ago
signage of rooms for rent on the marketplace side
30 Days Ago
boosted hanging tarps draw distance 2x
30 Days Ago
binbags are more orderly
30 Days Ago
zipline dismount points
30 Days Ago
electric wires path update
30 Days Ago
bespoke collision pass on the foundation lip
30 Days Ago
increased prevent building radius
30 Days Ago
layout changes
30 Days Ago
prep for lockdown changes
30 Days Ago
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
30 Days Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
31 Days Ago
merge from prototype -> apartment_complex_monument