branchrust_reboot/main/apartment_complex_monumentcancel

598 Commits over 151 Days - 0.17cph!

14 Days Ago
stool A, B , C, D col shape improvements
14 Days Ago
medium apartment lods
14 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
14 Days Ago
penthouse decals cont
14 Days Ago
medium apartment collision
14 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
14 Days Ago
Penthouse apartment edge decals and remaining wall textures
14 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
15 Days Ago
Merge from main
17 Days Ago
Fixed transforms on playground assets and prefabbed up
17 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
17 Days Ago
fixing some flow issues on the damaged side of the apt building
17 Days Ago
apartment_complex_1 s2p
17 Days Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
17 Days Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
17 Days Ago
removing decorative skull from flat medium as it throws errors
17 Days Ago
cleaning a bunch of missing references in the level and in project art prefabs
18 Days Ago
cleared a prop from clipping in basement flat
18 Days Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
18 Days Ago
Bleed fix.
18 Days Ago
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
18 Days Ago
Cranked the flicker floor up more.
18 Days Ago
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing. Slightly raised the bottom floor of the wave.
18 Days Ago
updated the building topology and added a collider for tree guards
18 Days Ago
adding art for tree_guard_fences, prefabs some splat repaint to fit the ground below trees
19 Days Ago
adding models and final prefab for the nova apartments sign added renderer batch on new bench prefabs some tweaks to scene
20 Days Ago
Remaining kiosks.
20 Days Ago
Finalized F prefabs.
20 Days Ago
Finalized E
20 Days Ago
small apartment update
20 Days Ago
Communal interior material fixes
20 Days Ago
untangled changes from erik's prefab and changes from this AM
20 Days Ago
move the walls corridor to the grid
20 Days Ago
added collision for the corridor
21 Days Ago
blockout playground models from yesterday
21 Days Ago
some visual tweaks to bench_b
21 Days Ago
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
21 Days Ago
Finalized D. B fixes. Scene backup.
21 Days Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
21 Days Ago
Various D fixes.
21 Days Ago
Cleaned C and set correct layers.
21 Days Ago
Shifted a sign for render order purposes.
21 Days Ago
Finalized A/B
21 Days Ago
mosaic from previous hackweek
21 Days Ago
Lights only at night. More B fixes.
21 Days Ago
Layer fix
21 Days Ago
Refactored stuff for the layer warning.
21 Days Ago
First floor fix
21 Days Ago
Basement fixes
21 Days Ago
Apartments complex basement progress