branchrust_reboot/main/apartment_complex_monumentcancel
598 Commits over 151 Days - 0.17cph!
stool A, B , C, D col shape improvements
Fixed missing transparency in apartment interior trims (for steps)
medium apartment collision
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
Penthouse apartment edge decals and remaining wall textures
apartment oven, texture tweaks, prefab setup, lods and collision
Fixed transforms on playground assets and prefabbed up
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
fixing some flow issues on the damaged side of the apt building
Adding HLOD to apartment_complex_1
fixing some terrain topos, repainting a proper blend map for terrain
resetting this silly dofexposer asset that saves with local tweaks to camera
removing decorative skull from flat medium as it throws errors
cleaning a bunch of missing references in the level and in project art prefabs
cleared a prop from clipping in basement flat
overgrowth set dressing polish, hiding/pruning foliage where not needed
Fixed some ground slaps on the wrong layer to fix bleed.
Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually.
Hobo barrel prefab tweaks.
More lighting prefab WIP stuff.
Cranked the flicker floor up more.
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing.
Slightly raised the bottom floor of the wave.
updated the building topology and added a collider for tree guards
adding art for tree_guard_fences, prefabs
some splat repaint to fit the ground below trees
adding models and final prefab for the nova apartments sign
added renderer batch on new bench prefabs
some tweaks to scene
Communal interior material fixes
untangled changes from erik's prefab and changes from this AM
move the walls corridor to the grid
added collision for the corridor
blockout playground models from yesterday
some visual tweaks to bench_b
adding more decorative benches to replace the large bulky one
replaced the old one with new ones in scene
also plugged some doorways in the apartment_b prefabs
Finalized D.
B fixes.
Scene backup.
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
Cleaned C and set correct layers.
Shifted a sign for render order purposes.
mosaic from previous hackweek
Lights only at night.
More B fixes.
Refactored stuff for the layer warning.
Apartments complex basement progress