branchrust_reboot/main/apartment_complex_monumentcancel

1,043 Commits over 181 Days - 0.24cph!

3 Months Ago
Apartment complex b shadowproxy
3 Months Ago
Merge from main
3 Months Ago
Merge from apartment_complex_monument/conversation_fixes
3 Months Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
3 Months Ago
apartment complex s2p
3 Months Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
3 Months Ago
optimizing a bunch of prefabs for better occlusion
3 Months Ago
apartment complex s2p
3 Months Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
3 Months Ago
3 Months Ago
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
3 Months Ago
Much more aggressive LOD transitions on rentable shops
3 Months Ago
Include the lighting prefabs in the furniture list that gets disabled when an apartment is occluded, fixes the lighting prefabs always rendering
3 Months Ago
Caught a light with a missing LOD component
3 Months Ago
3 Months Ago
Fixed button inside security room not opening door
3 Months Ago
Fixed disabling domain reloads breaking renting rooms due to static telephone manager fields
3 Months Ago
Replace 0 with O on the door label if the door is in the basement Add · to both sides of the door label if the door is in the penthouse
3 Months Ago
More LOD fixups Should be no more loose components
3 Months Ago
Add `printapartmentculling` to confirm what apartment rooms are culling Fix apartments not being force culled when outside of the apartment complex building Switch ApartmentRoom.Building to a SyncVar so its on the client
3 Months Ago
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3 Months Ago
Fixed elevator floor nr consistency
3 Months Ago
Changed one decal slice to match the apt numbers.
3 Months Ago
Converted some static structures to RendererLods/MeshLods Rentable shop signs, window_penthouse_flat_opaque, Caboose_ground_junk_straight_b/c
3 Months Ago
Merge from main
3 Months Ago
Basement improvements.
3 Months Ago
Basement apt numbers WIP. Fixed basement apt doors having a see-thru gap.
3 Months Ago
Medium apt labels & related corridor lighting tweaks.
3 Months Ago
Fix static elevator lift "raise single floor" menu being stomped in CS 154047
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
Apt. door lighting fixes part 2
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
Fixing poorly lit apartment doors, part 1
3 Months Ago
All apartments are 3 digit numbered.
3 Months Ago
TMP stuff in the apartments applied to prefabs. Related files.
3 Months Ago
Lighting fix
3 Months Ago
Mailbox tweaks in core Small scene lighting stuff
3 Months Ago
Mailbox font
3 Months Ago
Fix collider parenting on roundabouts, s2p
3 Months Ago
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
3 Months Ago
missing files
3 Months Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
3 Months Ago
paper zfighting floor2
3 Months Ago
fix for the gaps by subway entrance
3 Months Ago
apartment complex s2p
3 Months Ago
signage of rooms for rent on the marketplace side
3 Months Ago
boosted hanging tarps draw distance 2x
3 Months Ago
binbags are more orderly
3 Months Ago
zipline dismount points
3 Months Ago
electric wires path update