branchrust_reboot/main/apartment_complex_monumentcancel

1,024 Commits over 181 Days - 0.24cph!

31 Days Ago
Fixed Signage inspector not showing manifest info
31 Days Ago
Fixed remove all option not working on rentable shops
31 Days Ago
merge from roundabout
31 Days Ago
Added a regular furnace to the medium apartment
31 Days Ago
merge from roundabout
31 Days Ago
S2P apartment complex Fix compile for jake
31 Days Ago
merge from bathtub_mountable
31 Days Ago
merge from prototype -> apartment_complex_monument
31 Days Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
31 Days Ago
Lighting various
31 Days Ago
Update manifest
31 Days Ago
Playground area. S2P.
31 Days Ago
merge functional roundabouts + swings
31 Days Ago
Lobby lighting
31 Days Ago
LOD tweaks.
31 Days Ago
Streetlight surroundings improvements.
31 Days Ago
Removed some dupes in street lights
31 Days Ago
Bleed fixes.
31 Days Ago
Add static research table and repair bench to the apartment complex lobby, positions subject to change S2P
31 Days Ago
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
31 Days Ago
Get rid of mailbox number font size override, not needed anymore
31 Days Ago
merge from main -> apartment_complex_monument
31 Days Ago
merge from main -> apartment_complex_monument
31 Days Ago
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin
31 Days Ago
merge from prototype -> apartment_complex_monument
31 Days Ago
Update(editor): change window title label for MotionVectorsChecker Tests: none, trivial change
31 Days Ago
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode
31 Days Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
31 Days Ago
merge from apartment_complex_monument/terminal_ui
31 Days Ago
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
31 Days Ago
Converted roadsigns into harvestable versions
31 Days Ago
S2P apartments to make sure sign changes get picked up
31 Days Ago
New(editor): CulledLightsChecker, reports lights that don't have a culling setup Inspired by ShadowProxyChecker. Can be found in Tools/Find/Lights without Occlusion setups. Tests: Used it to inspect the appt scene
31 Days Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
31 Days Ago
Demo compat manifest!
31 Days Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
31 Days Ago
Disable shadows on LOD2/3 of the rentable shop signs
31 Days Ago
Fixed shop D not using sitting NPC Apartments S2P
31 Days Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
31 Days Ago
Fixed not being able to delete sell orders
31 Days Ago
Fixed rent multiplier not getting reset when a player closes the store manually
31 Days Ago
merge from apartment_complex_monument/terminal_ui
31 Days Ago
S2P + HLOD aparmtent complex monument
31 Days Ago
Added a GameobjectLOD for mailbox numbers
31 Days Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
31 Days Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
32 Days Ago
Added a button on MeshLOD to add a missing MeshRenderer and MeshFilter Fixed poker chip meshes not using LODS at all so were showing all 3 lods at the same time (and not culling ever)
32 Days Ago
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model) Also removed chair entity from shop E
32 Days Ago
Mailbox font fiddling
32 Days Ago
First pass of updated Rent store dialog