branchrust_reboot/main/apartment_complex_monumentcancel

241 Commits over 59 Days - 0.17cph!

30 Days Ago
Apartment complex b progress
30 Days Ago
merge from main
30 Days Ago
rentable shop neon signs blockout + atlas planning (temp materials)
31 Days Ago
Apartment complex b progress
31 Days Ago
various stools (4) blockout
31 Days Ago
Material/colour rejigs of shop E to push closer to concept
31 Days Ago
merge from shipping container optims branch
31 Days Ago
Merge from main
31 Days Ago
quick fix to shop model
31 Days Ago
work on prefab for rentable shop E
32 Days Ago
Forgot to save, material fixes
32 Days Ago
Added collision back to shop E. Small material changes.
32 Days Ago
First pass of materials on rentable shop E (still WIP)
33 Days Ago
Kiosk trim paint mask and fixes to base textures
34 Days Ago
merge from main -> apartment_complex_monument
34 Days Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
34 Days Ago
Apartment complex b progress
37 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
37 Days Ago
new textures for building generic trim set to enable vertex blend use
37 Days Ago
texturing progress - apartment complex
37 Days Ago
Added coffee table to prefab
37 Days Ago
Apartment kits update
37 Days Ago
Updated and Improved Makeshift Coffee Table Prop LOD 3
37 Days Ago
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
37 Days Ago
Makeshift coffee table updated with vertex AO
37 Days Ago
Updated blockouts for apartment sets
38 Days Ago
Added and Setup Makeshift Coffee Table Prop Folders and Materials Imported Makeshift Coffee Table Prop Textures
38 Days Ago
Kitchen kit updates
38 Days Ago
Adding door mats meshes and textures and light fixtures blockouts
39 Days Ago
Kitchen set 1 material settings
39 Days Ago
texturing progress - apartment complex monument S2P
39 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
40 Days Ago
improved building_generic_trims textures
40 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
41 Days Ago
texturing progress - apartment complex
41 Days Ago
materials first pass, texturing start on apartments exterior
41 Days Ago
Separate sign for Kiosk B
41 Days Ago
Separate paintable signs for rentable shop kiosks
41 Days Ago
rotated penthouse bath door to prevent blocking path
41 Days Ago
Apartment complex greybox update
41 Days Ago
Added layer to the scene for props testing
42 Days Ago
merge from main
44 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
44 Days Ago
Apartment complex b greybox update
45 Days Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
45 Days Ago
apartment complex greybox - some demolition on one side of the building
46 Days Ago
layout and set dressing work on the apartment front yard continued
46 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
47 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
48 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p