branchrust_reboot/main/apartment_complex_monumentcancel

598 Commits over 151 Days - 0.17cph!

21 Days Ago
adding new version of the apartment corridor
22 Days Ago
Merge from main
22 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
22 Days Ago
Submitting large apartment work I forgot to submit on fri night
22 Days Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
24 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
24 Days Ago
Remaining cookies
24 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
24 Days Ago
Scene backup
24 Days Ago
Neon prefabs to default layer for ref probe purposes.
24 Days Ago
Thicker door frame for entrance
24 Days Ago
gantry clean textures
24 Days Ago
Entrance a / removed overlapping geo
24 Days Ago
A, B, C lighting prefabs. Layer stuff for remaining interior shells. Scene backup.
24 Days Ago
Removed backfaces from apartment comples b entrance
25 Days Ago
Merge from main
25 Days Ago
More lighting
25 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
25 Days Ago
More lighting
26 Days Ago
More lighting
26 Days Ago
Lighting progress
26 Days Ago
Lighting progress
26 Days Ago
apartment fridge
27 Days Ago
merge from main -> apartment_complex_monument
27 Days Ago
Various kiosk fixes
27 Days Ago
Kiosk lighting
27 Days Ago
Kiosk lighting WIP.
28 Days Ago
Mat tweak
28 Days Ago
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28 Days Ago
Neon signs lighting & mat tweaks.
28 Days Ago
Apartment complex interior progress
28 Days Ago
moved apartment prefab lighting into its own group
28 Days Ago
Disabled glass refraction Moved market lighting to its own prefab.
31 Days Ago
more set dressing progress in streets
31 Days Ago
apartment medium art
32 Days Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
32 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
32 Days Ago
switched GPU instancing on
32 Days Ago
fixed small gaps, fixed floating decals, set up renderlod, renderbatch & correct layer for shutters
32 Days Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
32 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
32 Days Ago
More work on kitchen lino for penthouse apartment
32 Days Ago
removed dummy from hierachy and re exported fbx
33 Days Ago
kiosk C - addressed feedback, added collision & lods
33 Days Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
33 Days Ago
some more marketplace work
33 Days Ago
merge from main -> apartment_complex_monument
33 Days Ago
Terrazo b texture set
33 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
33 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end