branchrust_reboot/main/apartment_complex_monumentcancel

1,024 Commits over 181 Days - 0.24cph!

32 Days Ago
Migrated floor lighting into existing culling volumes
32 Days Ago
Change priority of close store option
32 Days Ago
S2P apartment complex testlist
32 Days Ago
merge from main
32 Days Ago
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident Phrases
32 Days Ago
Make the mailbox number font size slightly smaller if its a 3 digit room number
32 Days Ago
Fully reordered / renamed all rooms across the apartment complex Numbers make more sense, organized everything in the prefab Did the same for all the mailboxes, and disabled 2 unused mailbox entities
32 Days Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
32 Days Ago
Fixed hole in basement Scene2prefab
32 Days Ago
Communal interior shadowproxies
32 Days Ago
Subtract 155581, changed SFX on wrong prefab
32 Days Ago
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
32 Days Ago
Use lower network range on a bunch of apartment entities / furniture
33 Days Ago
Fixed VMO errors on server restart
33 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
33 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
33 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
33 Days Ago
merge from prototype -> apartment_complex_monument
33 Days Ago
Fix missing collider physics materials on 13 entities across the apartment complex
33 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
33 Days Ago
Added a bit more dressing to the check in desk room
33 Days Ago
merge from npc_turret_interference_fix
33 Days Ago
merge from npc_turret_interference_fix
33 Days Ago
merge from prototype -> apartment_complex_monument
33 Days Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa
33 Days Ago
Fixed pixel thin gaps between geometry
33 Days Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
33 Days Ago
Fixed window holes in apartments complex b
33 Days Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
33 Days Ago
merge from prototype -> apartment_complex_monument
33 Days Ago
Elevator bleed fix
33 Days Ago
Bunch of anti-bleed
33 Days Ago
testlist, ran clean entity labels
33 Days Ago
merge from main -> apartment_complex_monument
33 Days Ago
merge from main -> apartment_complex_monument
33 Days Ago
Lobby lighting progress
33 Days Ago
scene2prefab
33 Days Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
33 Days Ago
Fixed stray specs & LOD settings.
33 Days Ago
Heater trigger layer fix. Apartment heater heats a more logical area instead of all around and under the floor.
33 Days Ago
Pan LODs
33 Days Ago
Split off bathroom doorframe in large apartment for light bleed
34 Days Ago
Various lighting progress. S2P.
34 Days Ago
Apartment updates.
34 Days Ago
Dynamic LOD fix on these
34 Days Ago
Medium apartments
34 Days Ago
Medium apartment lighting WIP
34 Days Ago
Optimized oven textures.
34 Days Ago
Culling layers.
34 Days Ago
Finalized large lighting