branchrust_reboot/main/apartment_complex_monumentcancel

1,043 Commits over 181 Days - 0.24cph!

3 Months Ago
Added a GameobjectLOD for mailbox numbers
3 Months Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
3 Months Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
3 Months Ago
Added a button on MeshLOD to add a missing MeshRenderer and MeshFilter Fixed poker chip meshes not using LODS at all so were showing all 3 lods at the same time (and not culling ever)
3 Months Ago
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model) Also removed chair entity from shop E
3 Months Ago
Mailbox font fiddling
3 Months Ago
First pass of updated Rent store dialog
3 Months Ago
Migrated floor lighting into existing culling volumes
3 Months Ago
Change priority of close store option
3 Months Ago
S2P apartment complex testlist
3 Months Ago
merge from main
3 Months Ago
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident Phrases
3 Months Ago
Make the mailbox number font size slightly smaller if its a 3 digit room number
3 Months Ago
Fully reordered / renamed all rooms across the apartment complex Numbers make more sense, organized everything in the prefab Did the same for all the mailboxes, and disabled 2 unused mailbox entities
3 Months Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
3 Months Ago
Fixed hole in basement Scene2prefab
3 Months Ago
Communal interior shadowproxies
3 Months Ago
Subtract 155581, changed SFX on wrong prefab
3 Months Ago
Swapped open and close sounds on industrial doors in apartment complex to wood, parity with existing SFX at Launch Site etc that use wood on this door . S2P apartment complex
3 Months Ago
Use lower network range on a bunch of apartment entities / furniture
3 Months Ago
Fixed VMO errors on server restart
3 Months Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
3 Months Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
3 Months Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
Fix missing collider physics materials on 13 entities across the apartment complex
3 Months Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
3 Months Ago
Added a bit more dressing to the check in desk room
3 Months Ago
merge from npc_turret_interference_fix
3 Months Ago
merge from npc_turret_interference_fix
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa
3 Months Ago
Fixed pixel thin gaps between geometry
3 Months Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
3 Months Ago
Fixed window holes in apartments complex b
3 Months Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
Elevator bleed fix
3 Months Ago
Bunch of anti-bleed
3 Months Ago
testlist, ran clean entity labels
3 Months Ago
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3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
Lobby lighting progress
3 Months Ago
scene2prefab
3 Months Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
3 Months Ago
Fixed stray specs & LOD settings.
3 Months Ago
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3 Months Ago
Heater trigger layer fix. Apartment heater heats a more logical area instead of all around and under the floor.
3 Months Ago
Pan LODs