branchrust_reboot/main/artist_pack_dlccancel

384 Commits over 123 Days - 0.13cph!

2 Months Ago
Adding skeleton skin component to paintball overalls arm mesh
2 Months Ago
Fixed paintball overalls clipping camera when doing gestures
2 Months Ago
Updating paintball overall prefab with new arm mesh
2 Months Ago
Adding arm mesh back to paintball overalls
2 Months Ago
Paintball overalls colour lookup tweaks
2 Months Ago
Paintball Gun - missing viewmodel adjustments
2 Months Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
2 Months Ago
Added wearable tag to overalls prefab Icon update
2 Months Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
2 Months Ago
Deleting duplicate hopper mesh for paintball gun
2 Months Ago
Merge from main
2 Months Ago
Squash compiler warnings on server profiler test
2 Months Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
2 Months Ago
Update frame IO subent source items
2 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
2 Months Ago
Syncvar fix for shutterframes
2 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
2 Months Ago
added updated paintball icon
2 Months Ago
Reduced timer for LOS easel checks, added max distance
2 Months Ago
Add LOS check to sign painting when on an easel, WIP still
2 Months Ago
merge from main -> artist_pack_dlc
2 Months Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
2 Months Ago
Paintball Gun - added paintball ammo icon
2 Months Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
2 Months Ago
Fix paintball impact effects being all fucked up
2 Months Ago
syncvar partial fix on shutterframes
2 Months Ago
Fix paintable reactive target colliders (ty aron)
2 Months Ago
Fix server/none compile errors
2 Months Ago
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
2 Months Ago
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
2 Months Ago
Fix photoframes not censoring properly
2 Months Ago
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
2 Months Ago
Paintball decal color tweaks.
2 Months Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
2 Months Ago
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
2 Months Ago
Merge from main
2 Months Ago
Remove some unnecessary allocations from methods in BaseProjectile
2 Months Ago
- Paintball gun viewmodel improvements - Add method in BaseProjectile for the client getting the predicted ammo count at the end of the next reload, can be used to update visual stuff without having to wait for the actual ammo count to update, ala paintball gun - Remove useless code from HeldEntityHolsterEditor that was throwing null exceptions
2 Months Ago
Full set of paintball splat decals & related files.
2 Months Ago
Bulb material consistency
2 Months Ago
paintball gun sounds
2 Months Ago
Do manifest again
2 Months Ago
Merge from main
2 Months Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
2 Months Ago
paintable window deploy guide mesh
2 Months Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
2 Months Ago
Enable FX for lit frames & related files.
2 Months Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
2 Months Ago
artist pack description update
2 Months Ago
renamed scrap frames to shutter frames in name and description json