branchrust_reboot/main/artist_pack_dlccancel
384 Commits over 123 Days - 0.13cph!
Adding skeleton skin component to paintball overalls arm mesh
Fixed paintball overalls clipping camera when doing gestures
Updating paintball overall prefab with new arm mesh
Adding arm mesh back to paintball overalls
Paintball overalls colour lookup tweaks
Paintball Gun - missing viewmodel adjustments
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
Added wearable tag to overalls prefab
Icon update
Brightened overalls so their multiplied colour better matches the paintball colour
Other minor texture fixes
Deleting duplicate hopper mesh for paintball gun
Squash compiler warnings on server profiler test
- Fix null exception that could occur from putting paintball overalls on mannequins
- Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls
- Add separate servervars for scaling standard paintball damage and damage when overalls are on
- Fix paintball colour not updating correctly in local 3rd person camera
- Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
Update frame IO subent source items
set frame and canvas stacks to 5 to mirror picture frames
Syncvar fix for shutterframes
tweaked colours on paintball icon (i had saturated but its too much)
added updated paintball icon
Reduced timer for LOS easel checks, added max distance
Add LOS check to sign painting when on an easel, WIP still
merge from main -> artist_pack_dlc
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
Paintball Gun - added paintball ammo icon
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
Fix paintball impact effects being all fucked up
syncvar partial fix on shutterframes
Fix paintable reactive target colliders (ty aron)
Fix server/none compile errors
- Setup paintball gun third person ammo effects
- Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty
- Fix overalls viewmodel arms colour being updated from other players
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
Fix photoframes not censoring properly
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
Paintball decal color tweaks.
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX.
Also uses Metal instead of MetalBell physics material. Fixes impacts.
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
Remove some unnecessary allocations from methods in BaseProjectile
- Paintball gun viewmodel improvements
- Add method in BaseProjectile for the client getting the predicted ammo count at the end of the next reload, can be used to update visual stuff without having to wait for the actual ammo count to update, ala paintball gun
- Remove useless code from HeldEntityHolsterEditor that was throwing null exceptions
Full set of paintball splat decals & related files.
Bulb material consistency
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it
- Some small work to paintgun viewmodel
- Rebuild manifest, commit changes relating to this DLC pack
paintable window deploy guide mesh
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
Enable FX for lit frames & related files.
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
artist pack description update
renamed scrap frames to shutter frames in name and description json