branchrust_reboot/main/artist_pack_dlccancel

368 Commits over 123 Days - 0.12cph!

6 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
6 Days Ago
added updated paintball icon
6 Days Ago
Reduced timer for LOS easel checks, added max distance
6 Days Ago
Add LOS check to sign painting when on an easel, WIP still
6 Days Ago
merge from main -> artist_pack_dlc
6 Days Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
6 Days Ago
Paintball Gun - added paintball ammo icon
6 Days Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
7 Days Ago
Fix paintball impact effects being all fucked up
7 Days Ago
syncvar partial fix on shutterframes
7 Days Ago
Fix paintable reactive target colliders (ty aron)
7 Days Ago
Fix server/none compile errors
7 Days Ago
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
7 Days Ago
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
7 Days Ago
Fix photoframes not censoring properly
7 Days Ago
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
7 Days Ago
Paintball decal color tweaks.
7 Days Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
7 Days Ago
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
8 Days Ago
Merge from main
8 Days Ago
Remove some unnecessary allocations from methods in BaseProjectile
8 Days Ago
- Paintball gun viewmodel improvements - Add method in BaseProjectile for the client getting the predicted ammo count at the end of the next reload, can be used to update visual stuff without having to wait for the actual ammo count to update, ala paintball gun - Remove useless code from HeldEntityHolsterEditor that was throwing null exceptions
9 Days Ago
Full set of paintball splat decals & related files.
9 Days Ago
Bulb material consistency
10 Days Ago
paintball gun sounds
10 Days Ago
Do manifest again
10 Days Ago
Merge from main
10 Days Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
10 Days Ago
paintable window deploy guide mesh
10 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
10 Days Ago
Enable FX for lit frames & related files.
10 Days Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
10 Days Ago
artist pack description update
10 Days Ago
renamed scrap frames to shutter frames in name and description json
10 Days Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
10 Days Ago
Paintball gun viewmodel change somehow missed commit
10 Days Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
10 Days Ago
Unlit bulb mesh cull distance from 100 to 20.
10 Days Ago
added material to baked paintball mesh and added to lodgroup
10 Days Ago
Better glass
10 Days Ago
Adjusted the lightbulb material.
10 Days Ago
Frame lighting
10 Days Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
10 Days Ago
merge from main
10 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
10 Days Ago
merge from main
10 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
10 Days Ago
frameless canvases - moved tape outwards to improve tiling
10 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
10 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error