branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
Merge from blowpupe
1 Year Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
1 Year Ago
Looping iteration.
1 Year Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
1 Year Ago
added pipe mesh to the ziggurat
1 Year Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
1 Year Ago
Updated LOD distance
1 Year Ago
Prevent tigers from fighting panthers all the time
1 Year Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
1 Year Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
1 Year Ago
Removed Old Snake Raw Textures
1 Year Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
1 Year Ago
Prepped prefab for cull volumes.
1 Year Ago
added the new terminals and electric boxes to the scene
1 Year Ago
Zigg tank update
1 Year Ago
edited tiger run animation
1 Year Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
1 Year Ago
Moved bear protection file to the right folder too.
1 Year Ago
Moved the croc protection file to the correct folder.
1 Year Ago
Merge from blowpipe
1 Year Ago
Update tiger speed values for new anims to prevent sliding
1 Year Ago
Zigg Tank UV fix Collision
1 Year Ago
Merge from blowpipe
1 Year Ago
zigg scene ivy set dressing pass - feel free to iterate on
1 Year Ago
Texture resolution change
1 Year Ago
jungle zigg, tank large update. -Materials -Textures
1 Year Ago
Visual bug fixes to Big Zigg
1 Year Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
1 Year Ago
merge from LOD Baking tool
1 Year Ago
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1 Year Ago
Feedback changes to piper nigrum kit
1 Year Ago
jungle number decals
1 Year Ago
Instead of relying on path failed event, rely on states failing
1 Year Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
1 Year Ago
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1 Year Ago
Added thinner diamater radial piper nigrum kit pieces
1 Year Ago
jungle gantry fixes
1 Year Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
1 Year Ago
Fix croc attack damaging even when not connecting when player is unreachable
1 Year Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Put some missing vine kits in scene
1 Year Ago
Continuing work on piper nigrum vines
1 Year Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
1 Year Ago
Lighting progress
1 Year Ago
Merge from snakes
1 Year Ago
Fix compile error
1 Year Ago
Improve croc foundation attack
1 Year Ago
Fix croc being unresponsive to player provocation when diving
1 Year Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius