branchrust_reboot/main/naval_update/floating_citiescancel
696 Commits over 214 Days - 0.14cph!
Renamed all of the floating city container materials to be more standardised
Turned shadow casting off floating walkway kits to improve perf
Fixed clipping issue with life ring
Disabled placeholder surface dirt in barges
Removed third blend layer from floating walkway materials
Some additional unique walkway pieces to improve traversal
Casino progress
security tower mesh split and volume fixes
Replaced proxy dock street lighting with dock lights.
Scene cleanup / medical barge prefab
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
proxy street lights added to docks, static buoys
floating walkways set dressing WIP
Medical bay progress
Tent tarp fixes
Additional 3.5m tall tarp
Enabled GPU instancing on a bunch of materials
More set dressing floating walkways and docks WIP
Floating city scene cleanup
Medical bay progress
Floating walkways set dressing WIP
Improvised walkway roof corner pieces for medical bay tent
Set shadowcasting on tarps to 2 sided
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
Re-prefabbed floating walkways for set dressing pass
Lowered SSS further on blue tarps
Medical bay dressing progress
Added collision to farm barge container shells. Replaced beach parasols with static versions.
More farm barge set dressing
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
Set dressing on farm barge WIP. Static version of lantern prefab.
Added LODs and COL for farm barge kiosk
Floating city medical bay progress
Merged rope bridge
Lowered SSS on tarps
Floating city / casino progress and medical bay dressing progress
Static beach parasol prefabs
Improvised walkways / merged all floor meshes and setup temporary colliders
Added farm sign to farm kiosk
Improvised walkways more meshes
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
prison update, prison barge made into prefab
More set dressing of farm barge
Improvised walkways progress
Improvised walkways progress