branchrust_reboot/main/naval_update/floating_citiescancel

656 Commits over 184 Days - 0.15cph!

2 Months Ago
Casino progress
2 Months Ago
Set dressing supplies barge VERY WIP
2 Months Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
2 Months Ago
deleting annoying name conflicts
2 Months Ago
First pass WIP supplies shop structure
2 Months Ago
Prefabbed supplies barge for working on
2 Months Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
2 Months Ago
Medical bay container collision
2 Months Ago
medical bay container LODs
2 Months Ago
First pass medical bay container shell plus materials
2 Months Ago
Renamed all of the floating city container materials to be more standardised
2 Months Ago
Merge from naval_update
2 Months Ago
Turned shadow casting off floating walkway kits to improve perf
2 Months Ago
Fixed clipping issue with life ring
2 Months Ago
More dock lighting
2 Months Ago
Tweaked dock lighting
2 Months Ago
Disabled placeholder surface dirt in barges
2 Months Ago
Removed third blend layer from floating walkway materials
2 Months Ago
Some additional unique walkway pieces to improve traversal Casino progress
2 Months Ago
security tower mesh split and volume fixes
2 Months Ago
Replaced proxy dock street lighting with dock lights.
2 Months Ago
Scene cleanup / medical barge prefab
2 Months Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
2 Months Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
2 Months Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
2 Months Ago
proxy street lights added to docks, static buoys
2 Months Ago
floating walkways set dressing WIP
2 Months Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
2 Months Ago
Enabled GPU instancing on a bunch of materials
2 Months Ago
More set dressing floating walkways and docks WIP
2 Months Ago
Floating city scene cleanup Medical bay progress
2 Months Ago
Floating walkways set dressing WIP
2 Months Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
2 Months Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
2 Months Ago
Re-prefabbed floating walkways for set dressing pass
2 Months Ago
Lowered SSS further on blue tarps Medical bay dressing progress
2 Months Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
2 Months Ago
More farm barge set dressing
2 Months Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
2 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
2 Months Ago
Merge from parent
2 Months Ago
Added LODs and COL for farm barge kiosk
2 Months Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
2 Months Ago
Floating city / casino progress and medical bay dressing progress
2 Months Ago
Static beach parasol prefabs
2 Months Ago
Improvised walkways / merged all floor meshes and setup temporary colliders
2 Months Ago
Added farm sign to farm kiosk
2 Months Ago
Merged from parent
2 Months Ago
security tower update
2 Months Ago
security tower update