branchrust_reboot/main/naval_update/floating_citiescancel

696 Commits over 214 Days - 0.14cph!

4 Months Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
4 Months Ago
material tweaks to piers of floating city to enhance readability, increase algae look
4 Months Ago
Merge from parent
4 Months Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
4 Months Ago
Refactoring gun displays to use nested prefabs
4 Months Ago
oil rig leg variants
4 Months Ago
Floating city scene progress
4 Months Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
4 Months Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
4 Months Ago
security tower small fixes
4 Months Ago
skeleton lods
4 Months Ago
Merge from parent.
4 Months Ago
Added missing collision to generic structure container. Set dressing security area of supplies barge.
4 Months Ago
Casino progress / improved elevator shaft / still basic but already functioning
4 Months Ago
improvised walkway stairs 450x150 lods. floating city fender collision and mesh fixes. added skeletonjail mesh for fun. oil rig feet prefab variations. improvised walkway security tower mesh updated, quick collision too.
4 Months Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
4 Months Ago
Set dressing on supplies barge
4 Months Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
4 Months Ago
Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
4 Months Ago
Merge from main and parent
4 Months Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
4 Months Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
4 Months Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
4 Months Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
4 Months Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
4 Months Ago
security barge lods, collision, bug fixes. new stair prefab added for barge
4 Months Ago
Fixed pivots on farm barge structure
4 Months Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
4 Months Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
4 Months Ago
LODs, prefab, collision for food barge checkout counter
4 Months Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
4 Months Ago
Casino progress / better curtains
4 Months Ago
security tower rename material
4 Months Ago
Set dressing supplies barge
4 Months Ago
Generic container LODs
4 Months Ago
security prison bug fixes, lods, collision
4 Months Ago
floating city generic container 2
4 Months Ago
Casino modelling progress Organized casino interior objects
4 Months Ago
Set dressing work from supplies barge
4 Months Ago
Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.
4 Months Ago
Casino progress
4 Months Ago
Set dressing supplies barge VERY WIP
4 Months Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
4 Months Ago
deleting annoying name conflicts
4 Months Ago
First pass WIP supplies shop structure
4 Months Ago
Prefabbed supplies barge for working on
4 Months Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
4 Months Ago
Medical bay container collision
4 Months Ago
medical bay container LODs
4 Months Ago
First pass medical bay container shell plus materials