branchrust_reboot/main/naval_update/floating_citiescancel

656 Commits over 184 Days - 0.15cph!

49 Days Ago
Added WIP mannequin prop
49 Days Ago
shifted t1 workbench around
49 Days Ago
Quick commit before vert painting barges
49 Days Ago
Missed some files
49 Days Ago
Merge from parent
49 Days Ago
More dirt added to blue containers
50 Days Ago
Walkway LOD/COL progress
50 Days Ago
More dirt on food market containers. Alpha added to hanging fish material.
50 Days Ago
Adding vendor NPCs and recycler, etc. to floating city level
50 Days Ago
color tweak on floating_walkways_surfaces_a mat
50 Days Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
50 Days Ago
material tweaks to piers of floating city to enhance readability, increase algae look
50 Days Ago
Merge from parent
50 Days Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
53 Days Ago
Refactoring gun displays to use nested prefabs
53 Days Ago
oil rig leg variants
53 Days Ago
Floating city scene progress
53 Days Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
53 Days Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
53 Days Ago
security tower small fixes
53 Days Ago
skeleton lods
53 Days Ago
Merge from parent.
53 Days Ago
Added missing collision to generic structure container. Set dressing security area of supplies barge.
53 Days Ago
Casino progress / improved elevator shaft / still basic but already functioning
53 Days Ago
improvised walkway stairs 450x150 lods. floating city fender collision and mesh fixes. added skeletonjail mesh for fun. oil rig feet prefab variations. improvised walkway security tower mesh updated, quick collision too.
53 Days Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
54 Days Ago
Set dressing on supplies barge
54 Days Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
54 Days Ago
Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
54 Days Ago
Merge from main and parent
55 Days Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
55 Days Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
55 Days Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
55 Days Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
55 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
55 Days Ago
security barge lods, collision, bug fixes. new stair prefab added for barge
56 Days Ago
Fixed pivots on farm barge structure
56 Days Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
57 Days Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
57 Days Ago
LODs, prefab, collision for food barge checkout counter
57 Days Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
60 Days Ago
Casino progress / better curtains
60 Days Ago
security tower rename material
60 Days Ago
Set dressing supplies barge
60 Days Ago
Generic container LODs
60 Days Ago
security prison bug fixes, lods, collision
60 Days Ago
floating city generic container 2
2 Months Ago
Casino modelling progress Organized casino interior objects
2 Months Ago
Set dressing work from supplies barge
2 Months Ago
Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.