branchrust_reboot/main/naval_update/floating_citiescancel
                         
                     
             
         
     
    
        
656 Commits over 184 Days - 0.15cph!
    
    
    
        
        
            
            
            
                
                shifted t1 workbench around
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quick commit before vert painting barges
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More dirt added to blue containers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More dirt on food market containers. Alpha added to hanging fish material.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding vendor NPCs and recycler, etc. to floating city level
 
                
                
                
                
                
             
         
        
            
            
            
                
                color tweak on floating_walkways_surfaces_a mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Environment volumes added to supplies barge, falloffs tweaked  in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
 
                
                
                
                
                
             
         
        
            
            
            
                
                material tweaks to piers of floating city to enhance readability, increase algae look
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactoring gun displays to use nested prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Floating city scene progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked  down materials added. Replaced lobster traps in barges.
 
                
                
                
                
                
             
         
        
            
            
            
                
                security tower small fixes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added missing collision to generic structure container. Set dressing security area of supplies barge.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Casino progress / improved elevator shaft / still basic but already functioning
 
                
                
                
                
                
             
         
        
            
            
            
                
                improvised walkway stairs 450x150 lods. 
floating city fender collision and mesh fixes.
added skeletonjail mesh for fun.
oil rig feet prefab variations.
improvised walkway security tower mesh updated, quick collision too.
 
                
                
                
                
                
             
         
        
            
            
            
                
                LODs/COL/Prefab setup for all bridges 
Fixed collision issues in medical bay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set dressing on supplies barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Casino progress
Medical barge fixes 
Fixed broken collider in corrugated_sheet_1x2_c prefab
Created no-seaweed lobster trap prefab 
Slight progress on improvised walkways LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main and parent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Environment volumes in food and farm barges. Dock light LODs and decal fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
 
                
                
                
                
                
             
         
        
            
            
            
                
                security barge lods, collision, bug fixes. new stair prefab added for barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pivots on farm barge structure
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                LODs, prefab, collision for food barge checkout counter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Casino progress / better curtains
 
                
                
                
                
                
             
         
        
            
            
            
                
                security tower rename material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set dressing supplies barge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                security prison bug fixes, lods, collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                floating city generic container 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Casino modelling progress
Organized casino interior objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set dressing work from supplies barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.