branchrust_reboot/main/naval_update/floating_citiescancel

696 Commits over 214 Days - 0.14cph!

4 Months Ago
improved flow on floating_city_floating_walkways_B
4 Months Ago
floating city 2 flow polish, better connection to casino barge
4 Months Ago
halved vertex AO intensity on chicken cages (material)
4 Months Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
4 Months Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
4 Months Ago
Mannequin Mat
4 Months Ago
Added mannequin Male and Female
4 Months Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
4 Months Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
4 Months Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
4 Months Ago
Improved traversal up floating stairways
4 Months Ago
Redid manifest update after merge
4 Months Ago
Merge from parent
4 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
4 Months Ago
Casino mesh progress Prefab update
4 Months Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
4 Months Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
4 Months Ago
floating city 2 layout polish, better connection to casino barge
4 Months Ago
floating city 2 layout polish
4 Months Ago
Medical barge, shifted location of security tower a bit for better flow
4 Months Ago
Static versions of deployed/world model props, replaced in scene
4 Months Ago
floating city 2 layout update, connected most barges and piers together
4 Months Ago
Harmonised plywood across scene, added another plywood variant
4 Months Ago
decal_birdcraplarge added
4 Months Ago
security tower lods and collision. skeletonjail collision. fender lods converted to meshlod.
4 Months Ago
floating city 1 s2p
4 Months Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
4 Months Ago
Added two new plywood dressing variants for improv walkway kit
4 Months Ago
floating city 2 initial idea layout
4 Months Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
4 Months Ago
centered pivot of medical barge
4 Months Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
4 Months Ago
added some mannequin prefab variants for poses
4 Months Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
4 Months Ago
re added skeletonjail prefab
4 Months Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
4 Months Ago
Casino barge prrefab
4 Months Ago
floating city save cleanup of the floating walkways prefabs
4 Months Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
4 Months Ago
Rejiigged hierarchy for barge painting
4 Months Ago
Added WIP mannequin prop
4 Months Ago
shifted t1 workbench around
4 Months Ago
Quick commit before vert painting barges
4 Months Ago
Missed some files
4 Months Ago
Merge from parent
4 Months Ago
More dirt added to blue containers
4 Months Ago
Walkway LOD/COL progress
4 Months Ago
More dirt on food market containers. Alpha added to hanging fish material.
4 Months Ago
Adding vendor NPCs and recycler, etc. to floating city level
4 Months Ago
color tweak on floating_walkways_surfaces_a mat