branchrust_reboot/main/naval_update/floating_citiescancel

696 Commits over 214 Days - 0.14cph!

5 Months Ago
More farm set dressing WIP
5 Months Ago
Blockout farm entrance kiosk WIP
5 Months Ago
Farm dressing exploration WIP
5 Months Ago
Added container shells for farm area + LODs
5 Months Ago
prison update
5 Months Ago
security prison progress
5 Months Ago
updated the security spotlights lods
5 Months Ago
Added first pass of farm barge container shell no.1
5 Months Ago
Prefabbed up farm barge area of level
5 Months Ago
Set dressing to bar area of food market
5 Months Ago
Improvised walkways progress
5 Months Ago
Merge from parent
5 Months Ago
Reduced AO intensity on market container mat
5 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
5 Months Ago
Security speakers and spotlights
5 Months Ago
LODs and collision for food market display
5 Months Ago
Replaced blockout food display counter
5 Months Ago
Added remaining COL mesh to food market barge shell
5 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
5 Months Ago
Fixed rotation error on food market shell, added LOD3 textures
5 Months Ago
Merging food market barge shell meshes plus LODs
5 Months Ago
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
5 Months Ago
oil rig foot lods
5 Months Ago
Security tower material fixes
5 Months Ago
Cleanup
5 Months Ago
Improvised walkway clean up
5 Months Ago
Merge from naval_update
5 Months Ago
tarp bug fixes
5 Months Ago
Walkway progress
6 Months Ago
floating city tarp fixes and lods
6 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
6 Months Ago
floating city scene update
6 Months Ago
Swapped placeholder doors for static ones in food market barge
6 Months Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
6 Months Ago
floting city tarp kit
6 Months Ago
tarp trim texture update
6 Months Ago
tarps for floating city
6 Months Ago
Walkway progress / scaffolding stairs
6 Months Ago
Merge from medical bay props
6 Months Ago
Improvised walkway progress
6 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
6 Months Ago
Initial experimental set dressing of food market
6 Months Ago
Vizdev test FBXs for floating food market
6 Months Ago
Adjuested LOD distances on floating walkways
6 Months Ago
Reducing tricount of some floating walkway LOD0s
6 Months Ago
improvised walkway progress prefabed food market barge area
6 Months Ago
Fixing up floating walkway transforms in level
6 Months Ago
Added LOD3 textures for floating walkways
6 Months Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
6 Months Ago
Added last remaining COL meshes for floating walkway