branchrust_reboot/main/naval_update/floating_citiescancel

697 Commits over 245 Days - 0.12cph!

1 Year Ago
prison update
1 Year Ago
More farm set dressing WIP
1 Year Ago
Blockout farm entrance kiosk WIP
1 Year Ago
Farm dressing exploration WIP
1 Year Ago
Added container shells for farm area + LODs
1 Year Ago
prison update
1 Year Ago
security prison progress
1 Year Ago
updated the security spotlights lods
1 Year Ago
Added first pass of farm barge container shell no.1
1 Year Ago
Prefabbed up farm barge area of level
1 Year Ago
Set dressing to bar area of food market
1 Year Ago
Improvised walkways progress
1 Year Ago
Merge from parent
1 Year Ago
Reduced AO intensity on market container mat
1 Year Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
1 Year Ago
Security speakers and spotlights
1 Year Ago
LODs and collision for food market display
1 Year Ago
Replaced blockout food display counter
1 Year Ago
Added remaining COL mesh to food market barge shell
1 Year Ago
Removed obsolete food market test files, added bottom layer collision mesh
1 Year Ago
Fixed rotation error on food market shell, added LOD3 textures
1 Year Ago
Merging food market barge shell meshes plus LODs
1 Year Ago
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
1 Year Ago
oil rig foot lods
1 Year Ago
Security tower material fixes
1 Year Ago
Cleanup
1 Year Ago
Improvised walkway clean up
1 Year Ago
Merge from naval_update
1 Year Ago
tarp bug fixes
1 Year Ago
Walkway progress
1 Year Ago
floating city tarp fixes and lods
1 Year Ago
Changed shipping containers in food market area to green. Changed blend layers.
1 Year Ago
floating city scene update
1 Year Ago
Swapped placeholder doors for static ones in food market barge
1 Year Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
1 Year Ago
floting city tarp kit
1 Year Ago
tarp trim texture update
1 Year Ago
tarps for floating city
1 Year Ago
Walkway progress / scaffolding stairs
1 Year Ago
Merge from medical bay props
1 Year Ago
Improvised walkway progress
1 Year Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
1 Year Ago
Initial experimental set dressing of food market
1 Year Ago
Vizdev test FBXs for floating food market
1 Year Ago
Adjuested LOD distances on floating walkways
1 Year Ago
Reducing tricount of some floating walkway LOD0s
1 Year Ago
improvised walkway progress prefabed food market barge area
1 Year Ago
Fixing up floating walkway transforms in level
1 Year Ago
Added LOD3 textures for floating walkways
1 Year Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.